Number of Hours in 10 days.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#436
Off-Topic / Re: Count to 100 before Tynan posts.EDIT: New challenge 1000
May 23, 2015, 06:53:56 PM #437
Off-Topic / Re: Count to 100 before Tynan posts.EDIT: New challenge 1000
May 23, 2015, 05:33:46 PM #438
Help / Re: Where can I check what certain strings mean or how can I check it's game effect
May 23, 2015, 04:47:37 PM
Thanks mrofa! (I love your mods!)
Does that mean cactus is non-passable?
<defName>PlantSaguaroCactus</defName>
<passability>PassThroughOnly</passability>
<pathCost>130</pathCost>
Some info from Alpha4 days.. 99% still valid for Alpha10.
http://ludeon.com/forums/index.php?topic=4160.msg41032#msg41032
Quote from: mrofa on May 23, 2015, 04:45:33 PM
<pathcost> is actualy a % how much a pawn will be slowed on it higher means more slowed, if you set path cost to 99 or 100 it will become impassible and will be not couted by pawn why searching a path.
Does that mean cactus is non-passable?
<defName>PlantSaguaroCactus</defName>
<passability>PassThroughOnly</passability>
<pathCost>130</pathCost>
Some info from Alpha4 days.. 99% still valid for Alpha10.
http://ludeon.com/forums/index.php?topic=4160.msg41032#msg41032
#439
Off-Topic / Re: Count to 100 before Tynan posts.EDIT: New challenge 1000
May 23, 2015, 04:28:18 PM
I didn't get 235...
unlike 2*3=6.
unlike 2*3=6.
#440
Help / Where can I check what certain strings mean or how can I check it's game effect
May 23, 2015, 04:17:22 PM
I am willing to learn and research.
Is there any place where I can read on what certain xml strings mean? How they affect the game?
Or is there any way I can figure it out myself (without playing the game obviously, looking at the code :p )
For eg
What does _______ mean
<costStuffCount>500</costStuffCount> = (Not same as build cost)
<fertilityFactorGrowthRate>0.4</fertilityFactorGrowthRate> = (Higher number means more effect of fertility)
<pathCost> = (Higher means takes longer to walk through?) (cactus = 130, other crops are 10-20)
Is there any place where I can read on what certain xml strings mean? How they affect the game?
Or is there any way I can figure it out myself (without playing the game obviously, looking at the code :p )
For eg
What does _______ mean
<costStuffCount>500</costStuffCount> = (Not same as build cost)
<fertilityFactorGrowthRate>0.4</fertilityFactorGrowthRate> = (Higher number means more effect of fertility)
<pathCost> = (Higher means takes longer to walk through?) (cactus = 130, other crops are 10-20)
QuoteEdit - I also found a bit of help so adding this to this page here. Hope no one minds.
http://www.reddit.com/r/RimWorld/comments/2budmq/megaskull100s_help_page_i_can_help_you_mod/
https://ludeon.com/forums/index.php?topic=3408.0 [Tutorial] (Alpha 9) How to make a .dll-mod (Power Generation) (Read 7936 times)
https://ludeon.com/forums/index.php?topic=4626.0 Topic: [Tutorial] Creating Ticker-Based Events (Read 2077 times)
https://ludeon.com/forums/index.php?topic=3283.0 Topic: Mod-making Tutorials on the Wiki (Read 5548 times)
ludeon.com/forums/index.php?topic=10074.0 Topic: WTL Programming Language (Read 591 times)
http://rimworldwiki.com/wiki/Modding_Tutorials/Weapons
http://rimworldwiki.com/wiki/Modding_Tutorials/Items
http://rimworldwiki.com/wiki/ThingDef
#441
Off-Topic / Re: Count to 100 before Tynan posts.EDIT: New challenge 1000
May 23, 2015, 03:52:12 PM
234 means you left out 1.
#442
Outdated / Re: [MOD](Alpha 9) Darkness
May 23, 2015, 02:50:33 PM
Just FYI
Darkness SBO (from the Modpack - Ultimate Overhaul)
This is missing a move speed multiplier.
<WeatherDef>
<defName>SnowGentle</defName>
<label>gentle snow</label>
<description>Snow reduces the accuracy of ranged weapons by 20%, extinguishes fire, and slows people down.</description>
No <moveSpeedMultiplier>0.9</moveSpeedMultiplier>
Darkness SBO (from the Modpack - Ultimate Overhaul)
This is missing a move speed multiplier.
<WeatherDef>
<defName>SnowGentle</defName>
<label>gentle snow</label>
<description>Snow reduces the accuracy of ranged weapons by 20%, extinguishes fire, and slows people down.</description>
No <moveSpeedMultiplier>0.9</moveSpeedMultiplier>
#443
Outdated / Re: [MOD] (Alpha 10) Auto-hunt Beacon v2.2 (2015-05-19)
May 23, 2015, 01:41:11 PM
I wish we had the same threshold for making all items (food, clothes, kindling etc)
#444
Off-Topic / Re: Count to 100 before Tynan posts.EDIT: New challenge 1000
May 23, 2015, 01:00:14 PM
232 can be a fantastic wet-dream or a horrifying nightmare.
#445
Off-Topic / Re: Count to 100 before Tynan posts.EDIT: New challenge 1000
May 23, 2015, 11:45:50 AM #446
Off-Topic / Re: Count to 100 before Tynan posts.EDIT: New challenge 1000
May 23, 2015, 11:06:33 AM
228 Taiwan!
#447
Tools / Re: RimWorld Manager (Mods+Modpacks)
May 23, 2015, 09:40:06 AM
hell yes!
How will you resolve conflicts though?
How will you resolve conflicts though?
#448
General Discussion / Re: Colonist age
May 23, 2015, 08:35:59 AM
not sure.. still playing my 1st world in alpha10.
#449
Off-Topic / Re: Count to 100 before Tynan posts.EDIT: New challenge 1000
May 23, 2015, 07:23:50 AM #450
Video / Re: RimWorld - Alpha 10 - Winterfell
May 23, 2015, 06:12:23 AM
added to my watch list later tonight, when my streaming speed increases