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Messages - nmid

#451
General Discussion / Can we heal scratch scars?
May 23, 2015, 06:10:17 AM
I hope so.
Researching medicine atm...but the description only says it allows for growing of xerigium (which I can already do o.0?).
#453
General Discussion / Re: Colonist age
May 23, 2015, 05:20:35 AM
https://www.reddit.com/r/RimWorld/comments/36gorz/chronological_vs_biological_age/

I asked the same thing when I started playing :D
Was the 1st thing I asked, lol!

The 2nd figure affects how probable it is to get chrono sickness.
#454
Quote from: pktongrimworld on May 23, 2015, 01:23:44 AM
<hasinteractionsquare> to <hasInteractionCell>
Makes it easier to read for future modders? Improves the tag readability.

Quote from: pktongrimworld on May 23, 2015, 01:23:44 AM
*is there a quick way to find out what got changed?
THAT would be helpful indeed.
#455
Stories / Re: Funny thing about squirrels...
May 23, 2015, 05:17:31 AM
hahaha!

Does the alcohol count reduce from 25 over time?
#456
Quote from: Adamiks on May 22, 2015, 06:18:31 PM

No! We must have more posts than Tynan (em.... 6000+...)
222.

Ah, if that's the end goal.....
(wonder how long it will take someone CoughTynanCough to disable post count for this subforum :p)
#457
218.

Lol, this would be more fun if the counter actually reset once in a while.
#458
Stories / Re: Funny thing about squirrels...
May 22, 2015, 04:39:24 PM
lmao.

Ps - Nice weapon stack, hayhouse has in his rooms. He gets to his room, dis-arms and then sleeps peacefully :D
#459
This is what's going to happen in Alpha 11.
Send the toxic hot air from a cooler to a filter room..
(Pretty sure there will be SOME way to remove toxicity)
toxicity is removed and the hot air is filtered back :D
#460
Hmmm.....
http://ludeon.com/forums/index.php?action=profile;area=forumprofile;updated#
[urlhttp://ludeon.com/forums/index.php?action=profile;area=forumprofile;updated#]ludeon.com/forumprofile (snip)[/url]
Quote
ICQ
This is your ICQ number.
AIM
This is your AOL Instant Messenger nickname.
MSN
Your MSN messenger email address
YIM
This is your Yahoo! Instant Messenger nickname.

Where's Gtalk?!?
Does anyone even use AOL or ICQ anymore?
#461
216..
need to read the rules page :D
Edit - ok.. It should be limited to 1 post an hr (/day) per user?
#462
Thanks for the clarification.. So, looking at the .xml files :
--------------------------------------------
    <label>Skip 2x3</label>
      <preventDeterioration>true</preventDeterioration>
      <li>Metallic</li>
          <categories>
            <li>Resources</li>

    <label>Pallet 2x3</label>
      <preventDeterioration>true</preventDeterioration>
      <li>Woody</li>
          <categories>
            <li>ResourcesRaw</li>

    <label>Food Basket</label>
          <categories>
            <li>FoodRaw</li>
--------------------------------------------
So I can save my raw resources and resources from deterioration, awesome!.
Food basket currently is basically an important category food stockpile?
#463
Hi,
Using this mod as part of the Overhaul mod pack and it's been loads of fun so far.

However I noticed a possible mod/game bug?

Wood torch expiration timer refreshes everytime to 2 days,15 hours when a game is reloaded from a save file.

Doesn't matter much, just bringing it to your notice.
If you could also post how you solved it, it would be a good learning tool for me.
I wasn't clear how
            <compClass>CompLifespan</compClass>
            <lifespanTicks>80000</lifespanTicks>
was getting reset everytime the game reloaded.

#464
Mods / Re: New to mods
May 22, 2015, 10:36:39 AM
I love EDB Prepare carefully.. helps me get the perfect (CoughUberColonistsCough) start.
It lets me get to ease back into the game, instead of struggling with starting colonist issues).
The new additions to the colony after a few days will be good enough for the full experience :D

ps @Shinzy, I thought the same thing too!
Helped me figure out quite a bit, but I still don't know if I can make my own mod.

For eg, I have to still check how the .dll is generated, what it involves, which language it's coded in.
I'm in no hurry, will learn the language in a year or two, by the time the game is released :D.
#465
General Discussion / Re: Welcome back everyone!
May 22, 2015, 10:01:51 AM
Quote from: Tynan on May 22, 2015, 09:12:11 AM
lol.

In the good news I got the attachments back! Yay! I'm getting better at this whole destroying my website thing.

Yay! Now I can find more gems like this on the forums :D
https://ludeon.com/forums/index.php?topic=1346.msg92429#msg92429