Does this mean you can add more colonists to the colonist creation menu?
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#527
Help / <fertilityFactorGrowthRate> is multiplicative or additive?
June 14, 2014, 11:24:15 PM
I'm trying to adjust the growth rate of flowers, wild plants, regular crops and oak trees.. and I was just a bit confused about the <fertilityFactorGrowthRate>.
Is there anywhere I can see the complete formula of everything that affects the growth rate?
Is there anywhere I can see the complete formula of everything that affects the growth rate?
#528
Outdated / Re: [MOD] (Alpha 3) Resource Compression (Version 1.03__June 01, 2114)
June 14, 2014, 05:16:51 PM
Hi,
Tried out this mod and it's great.. Loving it.
However, I noticed that there is no option to unpack agave fruits.
Am I missing something?
Edited - typo.
Tried out this mod and it's great.. Loving it.
However, I noticed that there is no option to unpack agave fruits.
Am I missing something?
Edited - typo.
#529
Outdated / Re: [MOD] (Alpha 4) Start With more Colonists (v1.2)
June 14, 2014, 04:32:24 PM
Thanks. It works quite nice .
The only thing to possibly add to this mod, is to enable selection of the additional colonists..
The only thing to possibly add to this mod, is to enable selection of the additional colonists..
#530
Outdated / Re: [MOD] (Alpha 4) Droids v0.3
June 14, 2014, 04:25:16 PM
Still trying it out, but my lone crafter is at 11.9 :x
I did note that crafting droid parts doesn't give any experience points to crafting.
Can you add that please?
Also, can you add an about file to your mod pack? It's nice seeing the description in game.
I did edit and create one myself, but it would be nice if you added one by default .
I did note that crafting droid parts doesn't give any experience points to crafting.
Can you add that please?
Also, can you add an about file to your mod pack? It's nice seeing the description in game.
I did edit and create one myself, but it would be nice if you added one by default .
#531
Outdated / Re: [MOD] (Alpha 4) Start With more Colonists (v1.2)
June 14, 2014, 07:04:14 AM
Currently you start with your standard 3 selectable colonists, while the additional colonists appear on the edge of the map and you can't choose them. They are random citizens.
Is that correct?
Is that correct?
#532
Outdated / Re: [MOD] Shields!
June 13, 2014, 05:03:05 PM
Trying this out. Will leave a review later.
#533
Outdated / Re: [Mod/Overhaul](Alpha4F)TechTreeMinami v2.3.4 [STUNGUN + USES WOODPLANKS + FIXES]
June 13, 2014, 04:50:49 PM
Trying this out. Will leave a review later.
#534
Outdated / Re: [MOD] (Alpha 4) Droids v0.2
June 13, 2014, 04:49:11 PM
Trying this out. Will leave a review later.
#535
Ideas / Re: Key shortcuts to select a colonist?
June 10, 2014, 04:34:33 PM
I registered in the forums for requesting exactly this feature... we really could do with some more keyboard shortcuts.