i was hoping to that mod to be actualized
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1 2
#2
Outdated / Re: [A17] Detailed Body Textures - 06/08/2017 Texture changes
August 18, 2017, 12:46:41 PM
can you add another download option? like dropbox?
#3
Unfinished / Re: [A16] [WIP] Aliens vs Predator
August 18, 2017, 12:27:05 PM
we will be able to tame those beasts? It would be cool to have a base full of alien pets
#4
Outdated / Re: [A16] Xenn - Canine Alien Race - Aliens 2.0 version added
June 24, 2017, 03:10:31 PM
you will update it to a17?
#5
Outdated / Re: A17b - Combat Extended Artillery
June 23, 2017, 10:53:21 PMQuote from: rambo on June 23, 2017, 08:38:40 PM
I feel like there should be stuff like cars jeeps and tanks ext because 90mm bullets are huge (ive seen them on the internet) they look like they are meant to destroy vehiclies and air crafts not on infantry a bullet will shred them
someone is, or at least, was making a mod that add vehicles to the game
#6
Tools / Re: [TOOL] JecsTools - used to make Star Wars mod
June 23, 2017, 01:17:50 PMQuote from: roxxploxx on June 23, 2017, 06:13:24 AMQuote from: Rexaurius on June 22, 2017, 03:53:09 PM
hey guy, i just wanna ask a thing, it says to put on top of the mod list, just bellow hugslib, but, no matter where i put it, an error appears and i cannot enter or create any game without desactivating it first, im doing any thing wrong?
The mod order should be HugsLib, JecsTools and then whatever mod that uses JecsTools. Which mod are you having issues with? Can you show some of the errors?
i would love to do so, but my pirate version just bugged the crap out, i will purchase the official in some weeks, then i will put here my mods.
#7
Tools / Re: [TOOL] JecsTools - used to make Star Wars mod
June 22, 2017, 03:53:09 PMQuote from: roxxploxx on May 26, 2017, 08:24:10 AM
Just had a chance to make a video of some of the hard work that has gone into JecsTools. It's a mod for modders.
https://github.com/jecrell/JecsTools
This video shows what happens when you add a slot, weapon and apparel powers via XML.
https://m.youtube.com/watch?v=QJdF3YanRc0&feature=youtu.be
hey guy, i just wanna ask a thing, it says to put on top of the mod list, just bellow hugslib, but, no matter where i put it, an error appears and i cannot enter or create any game without desactivating it first, im doing any thing wrong?
#8
Tools / Re: [LIB] Harmony - non-destructive Detouring without conflicts!
June 21, 2017, 08:38:32 PM
Where do i put it? i want to play star wars mod, but an error occurs with jecstools, and the game say that this mod version is unknown, like its author.
#9
Releases / Re: [A16] More Monstergirls
June 20, 2017, 04:12:45 PMQuote from: AngleWyrm on June 20, 2017, 02:14:56 PM
If you use Edb's Prepare Carefully mod, then start a new colony and select animals. There you can find the list of what's available in your current mod loadout.
did that, dont know why the first time only showed dragonman, thanks.
#10
Releases / Re: [A16] More Monstergirls
June 20, 2017, 02:12:21 PMQuote from: Fregrant on May 29, 2017, 05:59:07 AM
Okay, there is my personal archives.
https://www.dropbox.com/sh/x7cfp68bymzbt9j/AAAduRBJ8ibbrwefecLUvM07a?dl=0
"A17MonstergirlsLN" includes Lamia and Neko animal races from another mods, plus few changes. Like eggs require a warm place now. Should be savegame-compatible with original mod.
Lamia mod https://steamcommunity.com/sharedfiles/filedetails/?id=845431906
Neko mod, A16, works A17 as well https://ludeon.com/forums/index.php?topic=31470.0
"A17MonstergirlsTest" is my current pack, which Im twisting right now. Not compatible with old saves as Im playing with race names and so on.
Also patch for CombatExtended, just fixes body size compatibility so it is not really full patch.
Todo:
- rework bodies to be more reasonable and realistic, for now it is total mess (why Core birds has no wings? )
- rebalance all species for strong\weak traits (sewing clothing from feathers? )
- make real patch for CE
hey men, i found another thing, where are the dragongirls? i have EDB prepare carefully, and i just found dragonman there.
#11
Releases / Re: [A16] More Monstergirls
June 20, 2017, 02:09:59 PMQuote from: junchan on March 11, 2017, 07:36:39 PM
I put up a patch for A Dog Said.
could you please send the link for that?
#12
Releases / Re: [A16] More Monstergirls
June 19, 2017, 12:13:12 PMQuote from: Fregrant on June 19, 2017, 11:34:22 AM
The more I digging into the bodies code, the more I wonder if these species should be treated as humans or animals in medical operations. Very humanlike. Limbs. Organs. Head.
how i said in another post, i think there should be an option in mod setting menu to select if you want they to be tamed, and, after some time, turn into colonists with special abilities, or if you want they to be just half human animals.
#13
Mods / Re: DinoRim: Add Dinosaurs!
June 19, 2017, 12:09:49 PMQuote from: Walking Problem on April 08, 2017, 02:35:24 PM
Using the artwork I had already done.... it feels a bit.... big.... and not "boxy" enough...
What you guys think? Should I redo the artworks?
even the thrumbo isn´t that big, i think you need to reduce the bigger ones, like the brach on the image
#14
Releases / Re: [A17] Miscellaneous w MAI+Robots (V 0.17.7 / 11.06.2017)
June 18, 2017, 02:02:22 PM
Can someone make MAI compatible with EPOE? it would be cool to give MAI a better arm or leg
#15
Releases / Re: [A16] More Monstergirls
June 17, 2017, 08:50:49 PMQuote from: Fregrant on May 29, 2017, 05:59:07 AM
Okay, there is my personal archives.
https://www.dropbox.com/sh/x7cfp68bymzbt9j/AAAduRBJ8ibbrwefecLUvM07a?dl=0
"A17MonstergirlsOriginal" is original mod, fixed for A17. Names are a bit tweaked (no more "male thrumbogirls").
"A17MonstergirlsLamiaNeko" includes Lamia and Neko animal races from another mods, plus some changes. Like eggs require a warm place now. Should be savegame-compatible with original mod.
Lamia mod https://steamcommunity.com/sharedfiles/filedetails/?id=845431906
Neko mod, A16, works A17 as well https://ludeon.com/forums/index.php?topic=31470.0
"A17MonstergirlsTest" is my current pack, which Im twisting right now. Not compatible with old saves as Im playing with race names and so on.
This is a bit embarrassing, but, i have an "cof cof" NSFW "cof cof" mod from loverslab, and, i was thinking if you could put a chance, that when animals > female prisoners, it would generate one of those, human-monster hybrid, but only if you want to do, aaaannnnddd if this don´t broke any rule.
Pages1 2