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Messages - Olaf Forkbeard

#1
Yea, pretty much all of my mods are QoL. I'd kind of prefer if the invasion was scaled to just be "very difficult" instead of what I encountered using what it provides. And to be clear, my event appears to be an outlier.

That said, putting suggested mods list for it on the official description would give a better idea of what to expect, if any.
#2
Messing with Dev Mode, it matched the 3000 point ground invasion rather strongly. I guess Randy can spawn that from time to time ignoring base wealth? Or otherwise.
#3
All right, good to hear. I really like the idea of this mod. I assume I'm an outlier here, and I just want to play it. I'ma probably just dev mode that raid out and keep going.
#4
Randy Rando, Rough.



I wonder if any of those have had an affect?
#5
Septober of 5501. Had a slow start due to multiple infections and that damned plague.

Append:

I guess things would have worked out much better with a perimeter wall, I've gotten used to urban combat techniques from the vanilla game. Still though, I don't think I'm breaking that with my current resources.
#6
So... Installed it and started a new game. Is this a normal sized raid (below)? Seems pretty intense for 5 guys (1 incapable of violence, 3 melee, 1 gunner), and some food. Doesn't help that Turrets aren't researched yet due to the Plague happening early in the game.



On my count there's 84 warrrior bugs, on Randy Rando, Rough.

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Edit: Here is about a minute later.



Perhaps this just isn't playable outside of a heavy mountainous map?