Is there a CE compatible apparel only version of this mod?
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#2
Releases / Re: [A17] Combat Extended - v1.3 Now on Steam too (24.06.2017)
July 08, 2017, 07:13:37 PM
Reporting a pretty big bug. I used auto combat on a manhunting rat in my base and it put a bunch of red overlay on the screen that wont disappear. I've tried replacing the floor of the area and reloading a prior save before the incident.
http://imgur.com/a/m9Xr5
http://imgur.com/a/m9Xr5
#3
Releases / Re: [A17] Mending
July 01, 2017, 01:40:39 AM
Thanks dude! It's fixed now and everything is working good
#6
Releases / Re: [A17] Mending
June 30, 2017, 11:24:54 AM
No it's weird because they do appear in the selection menu its just that when I try and make my colonist repair them and they're the last items in my stockpile that haven't been repaired my colonists wont do it on their own and cant e assigned to the mending workbench.
#7
Releases / Re: [A17] Mending
June 29, 2017, 10:06:38 PM
Hey I've noticed that my colonists wont mend some of the Apparello stuff. (Specifically the scarf and Infiltrator headgear). Is there any reason that could be happening?
#8
Releases / Re: [A17] Apparello v2.1.0 Def On Schedule Edition!! [9/06/2017]
June 24, 2017, 07:02:08 AM
Hey there, I can't for the life of me figure out how to make the prototype armors because none of the traders I've seen in the last year (game time) have had any schematics and I'm really confused. Anyone have an explanation?
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