Quote from: NotTheMattGuy on July 17, 2018, 04:53:08 PMI know how to play on high difficulty with an unbalanced crew. I can play NB Extreme Random with decent chances to pull it off. But it's not a fun type of struggle. It is boring, tedious and frustrating at the same time. I want to fail due to my own mistakes, not by getting RNGed and not because of deliberately poorly implemented mechanics.
The other "You NEED these skills on crash landed!!!" arguments seem weak. You're not supposed to have a "good" start, you're supposed to have an interesting story. If you do not struggle at all, it's sort of silly. The fact that people are capable of doing Naked Brutality + Extreme + Any storyteller + Random pawn + Ice Sheet/Random start and several achieving modicums of success show that you can pull off some very interesting stuff with creativity.
Quote from: DariusWolfe on July 17, 2018, 05:43:55 PMThis is what lower difficulties should be, not what they are. In fact, unless it is "peaceful," difficulty barely changes gameplay.
Dude, that's what the lower difficulties are for. I deliberately chose a scenario beyond Naked Brutality, but played it on Phoebe Medium, and am thriving. I'm not even that good of a player; at best, I'm middlin'. The basic Crashlanded scenario with medium or lower difficulty should still offer basic challenge for those who want to build a big base.
user was warned for this post in combination with a pattern of unnecessary hostility in earlier posts. Rule 2