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Messages - Oblitus

#391
Quote from: SpaceDorf on August 12, 2017, 09:08:38 PM
I guess it is still not compatible with Minions or RimSlaves ? 
I have no idea.

Quote from: SpaceDorf on August 12, 2017, 09:08:38 PM
Doesn't matter .. Kap .. the mod is actually not neccessary as long as you don't feed your Predators  ;D ;D
Not only do they leave dead animals all over the place .. no .. invaders, like your own pawns, are unable to detect hunting animals :)
Funniest thing in a long time, 2 Giant Spiders and a Timberwolf making a beeline for the preparing tribals.
Unless you use Animals Logic, which teaches everyone that hunting predators are dangerous :)
#392
Problem with Stuffed Floor and Plasteel Floor from MoreFloors. It does not tile nicely with other artificial floors:



Without Stuffed Floors it looks fine:

#393
Quote from: Canute on August 12, 2017, 05:56:26 AM
But, can't you made it that the mod folder are the main folders at the archive like all other modders do too. Then you just can unzip them straight into mods rather to move them after.
Nvm. i see yout github isn't organized right, and the archive is just the regular github format. Too bad.
Yes, I don't have separate projects for each mod. Github is more of a... Well, version control system, rather than a release platform for me, so it is organized for development convenience. Though I probably should make proper release packages, it is simple, but I'm lazy.

Quote from: SpaceDorf on August 12, 2017, 01:51:38 PM
Since I haven't said this yet : AWESOME ! Never has Chicken tasted so good. My freezer has never been so uncluttered.
But now we have a problem. Do snakes taste like chickens, or chickens taste like snakes?
#394
I'll just leave this here.

[attachment deleted by admin: too old]
#395
Quote from: rditto48801 on August 12, 2017, 06:18:11 AM
Second, the I have noticed a mild compatability issue with the mod Stuffified Construction by Sixdd.
It changes the default wood to Synthwood, and makes trees drop their own specific wood. Synthwood Trees do not grow in nature, they are unlocked via research after Hydroponics. Which causes issues keeping it on hand once the initial supply runs out.
Since you already have a lot of stuff made using Woody stuff, can you have stuff like the Smokepit and Tribal Lore Fire also use Woody for cost, and allow them and the Stoneoven to use Woody for their fuel?
Woody does not warranty that it is an actual wood. Apinni wax or my carbon composite are woody too, since they can be used to construct whatever you may build with wood. But you probably won't want to use them as fuel.
#396
Releases / Re: [A17] Better Pawn Control (v1.6.5)
August 12, 2017, 05:44:18 AM
Quote from: VouLT on August 12, 2017, 05:31:57 AM
Hi Oblitus,

I don't follow your point. This mod expands on the vanilla mechanisms which means the assignments are done when the user opens the tabs. Changes are applied to the current policy and saved if the users changes policies. It is no different from Vanilla. Please take a closer look to the code. I also advice you to ask your questions on the RimworldMod discord server since there is a lot of people that might be able to help you. You'll need to ask Skullywag to be invited.

The point is:

Animal is unrestricted.
I'm selecting it and setting it to be restricted to home area.
Then I open Animals tab and it becomes unrestricted again (just because tab is opened, not because policy is changed), because you don't handle input from Inspector pane, only from Animals tab.

Animal got trained to Obedience and got trainer as master.
Then I open Animals tab and it becomes masterless again, because... etc.
#397
Quote from: Canute on August 12, 2017, 04:46:48 AM
No inside i don't find a Animals logic folder.
#398
Quote from: Canute on August 12, 2017, 03:13:52 AM
I just download the archiv from github and just find these rimworldmods, but where are the Animals Logic mod ?
Er... Inside folder?
#399
Quote from: flonz on August 11, 2017, 10:33:52 PM
animal beds forget their assign after reloading save
Mod conflict.
#400
Releases / Re: [A17] Better Pawn Control (v1.6.5)
August 11, 2017, 06:17:27 PM
Yes, apparently that is not the problem.

Still, you are force overriding all settings made from Inspector, Training tab or another source in MainTabWindow_Restrict_Policies.PreOpen. I'm not sure it is a good idea to do so - IMO any change should be applied to the current policy.
#401
Quote from: SpaceDorf on August 11, 2017, 04:49:21 PM
Quote from: Oblitus on August 11, 2017, 04:43:56 PM
This mean... I'll have to update all my links? There are a lot of them - here, on steam... Two is many, right?


No, in Troll-Math three is many.

One, Two, Many,

Many-One, Many-Two, Many-Many
That's standard troll math. Troll programmers are using own math: None, One, Many...
#402
Quote from: SpaceDorf on August 11, 2017, 04:30:18 PM
True .. from the name of your repository.
Which can be renamed as far as I remember  ;D
This mean... I'll have to update all my links? There are a lot of them - here, on steam... Two is many, right?

New AL feature: Minor starvation (below 60%) can not cause miscarrying.

Tried chinchillas and tired of how their high hunger rate is causing them to get minor starvation at morning and how often they miscarry at 1-2% starvation.
#403
Quote from: SpaceDorf on August 11, 2017, 10:50:52 AM
A request from me as a mod collector.
Your download file is called "RimWorldMods" .. meaning you achieved to select the most unspecific name for a collection, ever.

Why not add your name to it ? .. Oblitus_RimWorldMods .. makes it easier to find something again between the 350 other mods in my A17 folder.
Filename is autogenerated by Github.
#404
Santa-Barbara, season 2

BTW, they are ex-lovers who just broke up.
#405
Outdated / Re: [A17] FuckFriendlyFire
August 10, 2017, 08:23:14 PM
It apparently does not work with custom projectiles.