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Messages - Vane

#16
I usually strip my prisoners and have a specific clothing item put in a storage area in their cells. when they wake up usually the first thing they'll do is equip those clothes...
#17
Quote from: Wanderer_joins on March 14, 2018, 04:31:00 AM
Quote from: Vane on March 13, 2018, 05:36:58 PM
Just a question, does the deeper you mine effect the rarity of resources? At 50m atm and all I can find is steel and some components

As far as i mined, it was the same map with the same ores at the same place. You can tweak things a bit with configurable maps, adding more ores for example, but the place will be the same. It'd be great if the map generator could shuffle the ores location at each depth, because after the first one i was mainly looking for uranium and it felt cheesy to find it at the same place at each depth

Ah that's a shame, but thanks for the suggestion on configurable maps
#18
Just a question, does the deeper you mine effect the rarity of resources? At 50m atm and all I can find is steel and some components
#19
Quote from: Harry_Dicks on March 13, 2018, 03:03:13 PM
FYI you can get your modlist from ModsConfig.xml located inside this folder:

C:\Users\Harrison\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

That would've been a lot easier
#20
This mod is awesome thank you so much!
#22
The idea for this mod is fantastic however I'm guessing it conflicts with another one I'm using as when I load the game with this mod enabled it only displays one person in my "Work" tab at a time, and only have the boxes are shown
#23
Quote from: Dargaron on March 12, 2018, 07:51:20 PM
Thanks to Jecrell for the excellent mod: I always hated having two-tile hallways before, because then the doors would be irregular :-(.

Couldn't agree with this more! Awesome mod Jecrell
#24
Love this mod! How do you make Warbourne stuff? It's not in any of the Medieval tables, unless I'm doing something wrong?

Also more viking inspired gear would be awesome!
#25
Mods / Re: [B18]Editing Backstories
March 11, 2018, 01:46:07 AM
That makes sense as to why it cannot be found, thank you for your informative reply mate  :)
#26
Mods / [B18]Editing Backstories
March 10, 2018, 11:53:07 AM
I've done a bit of googling but can't seem to find an answer, where on earth are the backstories hidden in the game folders so I can edit them, or is there a mod that lets you edit them for B18?

Thanks in advance
#27
Mods / Re: [Mod Request] Copy/Paste
December 24, 2017, 01:23:07 AM
Saw that but it's A17 :(
#28
Mods / [Mod Request] Copy/Paste
December 23, 2017, 01:45:21 PM
I'd love to see a Copy/Paste system similar to that of Prison Architect's

Where you click and drag a box, and everything inside the box is copied - so you can essential copy and paste room layouts and their contents!
#29
Hey Haplo, are you going to be updating MAI and Robots++
#30
Releases / Re: [B18] TMagic - Magic for RimWorld
November 25, 2017, 02:28:06 AM
Does this require a new save?