After toying around with blood mages a bit, it seems like they have some difficulty generating blood magic power (bmp) when a colonist has too many prosthetic limbs because they don't bleed. I find that in the late-game there is no reason not to start outfitting all of the colonists with bionics, and blood magic is not powerful enough to justify keeping all of a colonist's original limbs. I've had blood mages cutting their bionic arms and only getting about 10-15 bmp, depending on how much I've upgraded Blood Sacrifice. However, blood magic should not be made stronger as that would only imbalance it; it's strong enough as is. While it is possible to build up bmp more efficiently by upgrading Blood Sacrifice to collect blood from the ground, by the time enemy/allied pawns have bled that much, the battle is already over. I'm not all that savvy with coding, so this may be a bit outlandish to suggest, but could it be possible to add a check to make sure Blood Sacrifice applies cuts to body parts which are not prosthetic?
Blood Sacrifice could also be made into something of a dual ability, similar to Enchanted Body/Aura on Enchanters. Whereas the original ability could remain as it is, targeting the user, the alternate ability could use 50% more mana but be ranged, cutting and collecting blood from a targeted enemy and, once upgraded, collect fresh blood from around the target.
Another way to remedy this could be to have the blood drained by Blood for Blood grant bmp to the user per pulse, possibly through an upgrade, and scaling up depending on how much the target is bleeding.
Just spitballing here, though, as one of those crazy people who plays a colony for 20-40 in-game years. It's an amazing mod with only a few weak points such as this; amazing work so far.
Blood Sacrifice could also be made into something of a dual ability, similar to Enchanted Body/Aura on Enchanters. Whereas the original ability could remain as it is, targeting the user, the alternate ability could use 50% more mana but be ranged, cutting and collecting blood from a targeted enemy and, once upgraded, collect fresh blood from around the target.
Another way to remedy this could be to have the blood drained by Blood for Blood grant bmp to the user per pulse, possibly through an upgrade, and scaling up depending on how much the target is bleeding.
Just spitballing here, though, as one of those crazy people who plays a colony for 20-40 in-game years. It's an amazing mod with only a few weak points such as this; amazing work so far.