"I think for basebuilding is for other difficulties. Merciless should be VERY HARD, it should differ from peaceful difficulty in a meaningful way. Do you agree?
Also I consider myself power player and would love to participate in discussions regarding balance (for free)."
Yep, I certainly agree, I was just lamenting the situation that happened in the feedback thread- a lot of people were playing above their skill level and complaining about it. I also mentioned a constantly increasing time based difficulty setting in that thread, with the caveat that relocating or large disasters, like most of the colony gets wiped, would ease the difficulty back for a bit. v0v we'll see what happens in the next version, hopefully power players will get that brutal setting they want.
Also I consider myself power player and would love to participate in discussions regarding balance (for free)."
Yep, I certainly agree, I was just lamenting the situation that happened in the feedback thread- a lot of people were playing above their skill level and complaining about it. I also mentioned a constantly increasing time based difficulty setting in that thread, with the caveat that relocating or large disasters, like most of the colony gets wiped, would ease the difficulty back for a bit. v0v we'll see what happens in the next version, hopefully power players will get that brutal setting they want.