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Messages - ertzuiop

#31
Releases / Re: [1.0] Mend And Recycle
December 28, 2018, 02:30:56 PM
Ah ok.
Same workaround here :)
#32
Releases / Re: [1.0] Mend And Recycle
December 28, 2018, 02:21:10 PM
Guess he means that the mending kits recipe not in the tailor bench but in the mending bench itself? Atleast i have that issue.


[attachment deleted due to age]
#33
Releases / Re: [1.0] SeedsPlease!
December 28, 2018, 02:14:38 PM
Send a PM now and replied on his outdated thread. Deleted it from my modlist for now. Case closed
#34
Outdated / Re: [B18] Advanced Animal Frameworks 1.0
December 28, 2018, 12:57:13 PM
Hi
Looks like there is an issue regarding the "sow crops" workgiver from this mod.
It overrides the def of SeedsPlease, making farming vanilla like.
Follow from here:
https://ludeon.com/forums/index.php?topic=24443.msg449719#msg449719
#35
Releases / Re: [1.0] SeedsPlease!
December 28, 2018, 07:38:08 AM
Thats the question. Do i need to remove it entirely or ist it enough to delete the label in AdvancedAnimalFramework.
At the moment i just use Arachnid and Wild Animal Sex from Walking Problem. Which, i guess, doesnt need AAF.
But after its updated i would like to use Rimslaves, thats why i installed AAF in the first place.
So just delete "sow crops" from AAF?
#36
Releases / Re: [1.0] SeedsPlease!
December 28, 2018, 05:12:06 AM
Found it. AdvancedAnimalFramework

[attachment deleted due to age]
#37
Releases / Re: [1.0] SeedsPlease!
December 27, 2018, 02:51:23 PM
Done

[attachment deleted due to age]
#39
Releases / Re: [1.0] SeedsPlease!
December 27, 2018, 04:39:26 AM
Dont have Atchung.
Tried the master, but the issue remains. Attached a screen you can see, how the pawn sows without having seeds.

[attachment deleted due to age]
#40
Releases / Re: [1.0] SeedsPlease!
December 26, 2018, 04:44:49 PM
Hello
I have an issue with farming, where i can plant without having seeds, or enough seeds.
For example, pawns plant a 5x5 growing zone full with potatoes, even though i just had 6 potato seeds.
Dunno what causes it, i have Vegetable Garden-SeedsPlease-Wild Cultivation in that order installed.
Much appreciated if you could point me in the right direction.
#41
Disabled about 50 mods and still same problems. Memory constant at 2.7GB with or without Ride and Roll. The problem is not my memory.
Attached a Screenshot were you can see the issues it causes.
Moody is kinda disabled and the pink square is the orbital relay of the mod MiningCo. Spaceship.
And as you can see, all of my colonists are gone, which leads to game over.


[attachment deleted due to age]
#42
No memory crashes here. Without GiddyUpRideAndRoll it lets me upload game log in no time.
Using all other GiddyUp mods without problems, but only this one gives me issues. Cant even start a new game, it wont let me generate the planet.


#43
Hi Roolo
I thought that my errors appearing related to your mod, because they started after installing GiddyUpRideAndRoll.
And i didnt said i had the same error as The Real Soviet.
I guess the reason, it doesnt appear in the log is, that i had to take it out the list. There was no other way to get the log, because with GiddyUpRideAndRoll i always get a "failed to collect data" error.
Debug log says:
[HugsLib][ERR] Exception during PrepareLogData: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in <filename unknown>:0
  at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in <filename unknown>:0
  at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in <filename unknown>:0
  at System.String.ReplaceFallback (System.String oldValue, System.String newValue, Int32 testedCount) [0x00000] in <filename unknown>:0
  at System.String.ReplaceUnchecked (System.String oldValue, System.String newValue) [0x00000] in <filename unknown>:0
  at System.String.Replace (System.String oldValue, System.String newValue) [0x00000] in <filename unknown>:0
  at HugsLib.Logs.LogPublisher.NormalizeLineEndings (System.String logSection) [0x00000] in <filename unknown>:0
  at HugsLib.Logs.LogPublisher.PrepareLogData () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:ReportException(Exception, String, Boolean, String)
HugsLib.Logs.LogPublisher:PrepareLogData()
HugsLib.Logs.LogPublisher:BeginUpload()
HugsLib.Logs.LogPublisher:OnPublishConfirmed()
Verse.Dialog_MessageBox:DoWindowContents(Rect)
HugsLib.Utils.Dialog_Confirm:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

The main issue i encounter when using GiddyUpRideAndRoll is that all my pawns disappear and a couple of secs later the game ends.
#45
I get error, too.
Loading this after Core and Hugslib at top of modlist.