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Messages - Bluntflame

#31
Releases / Re: [1.0] Multiplayer
December 16, 2018, 04:55:20 PM
RimWorld 1.0.2059 rev1005
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Player's username: CODEX
Verse.Log:Message(String, Boolean)
Multiplayer.Client.Multiplayer:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Processor: Intel(R) Celeron(R) CPU N3450 @ 1.10GHz
Verse.Log:Message(String, Boolean)
Multiplayer.Client.Multiplayer:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Multiplayer session stopped.
Verse.Log:Message(String, Boolean)
Multiplayer.Client.MultiplayerSession:Stop()
Multiplayer.Client.OnMainThread:StopMultiplayer()
Multiplayer.Client.<>c:<TryConnect>b__0_1(NetPeer, DisconnectInfo)
LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnPeerDisconnected(NetPeer, DisconnectInfo)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Multiplayer.Client.OnMainThread:Update()

CODEX 0 Client disconnected
Verse.Log:Message(String, Boolean)
Multiplayer.Client.<>c:<.cctor>b__47_0(String)
Multiplayer.Common.MpLog:Log(String)
Multiplayer.Client.<>c:<TryConnect>b__0_1(NetPeer, DisconnectInfo)
LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnPeerDisconnected(NetPeer, DisconnectInfo)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Multiplayer.Client.OnMainThread:Update()

Multiplayer session stopped.
Verse.Log:Message(String, Boolean)
Multiplayer.Client.MultiplayerSession:Stop()
Multiplayer.Client.OnMainThread:StopMultiplayer()
Multiplayer.Client.<>c:<TryConnect>b__0_1(NetPeer, DisconnectInfo)
LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnPeerDisconnected(NetPeer, DisconnectInfo)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Multiplayer.Client.OnMainThread:Update()

CODEX 0 Client disconnected
Verse.Log:Message(String, Boolean)
Multiplayer.Client.<>c:<.cctor>b__47_0(String)
Multiplayer.Common.MpLog:Log(String)
Multiplayer.Client.<>c:<TryConnect>b__0_1(NetPeer, DisconnectInfo)
LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnPeerDisconnected(NetPeer, DisconnectInfo)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Multiplayer.Client.OnMainThread:Update()

Does not connect
#32
Is anyone doing a 1.0 update?
#33
Mods / Re: Mod Idea: American Revoluton
January 15, 2018, 12:57:24 PM
Well i did release a version, with placeholder textures, but i was never able to fix it. If you can you will get half credit, and me and my texture creator will get the other half.
The mod is in the attachments

[attachment deleted by admin: too old]
#34
Help / Re: Help with what mod needs what?
December 31, 2017, 10:36:18 AM
Sorry forgot to save it before sending it, please download again?
#35
Help / Help with what mod needs what?
December 30, 2017, 07:31:36 PM
i would perfer to keep all these mods but if one is strait up breaking th game then please tell me
error log is in the attachments

[attachment deleted by admin: too old]
#36
Revolutionary War

Tired of modern weapons? TRY MY BRAND NEW MOD
Adds a new Musket and Flint Lock Pistol

(Does not work at the moment, if you fix it than please release a link to the working version)
DOWNLOAD
http://s000.tinyupload.com/?file_id=00061104354851588530
textures are placeholders.
#37
Mods / Need help with creating a mod
December 28, 2017, 10:11:19 PM
i have the about set up, but i do not know how to code the rest. I have taken on the challenge of creating a revolutionary war mod (But i think i'll change it to a 1800's weapons and factions) but I need someone who knows how to code this stuff and take half the credit. I think I already have an artist for the textures, but that is about it.
#38
Mods / Re: Mod Idea: American Revoluton
December 28, 2017, 09:28:08 PM
i think i could make a mod that modifies some parts of other mods to work like this.
#39
where can i modify the pregnancy chance.
#40
my android died with no injuries!?! WHAT HAPPENED
#41
Outdated / Re: [A17] Wildlife Tab
December 06, 2017, 03:45:01 PM
Quote from: Sinker on November 21, 2017, 11:00:31 AM
I have edited this mod. You can now mark animals for hunting/taming in B18.
Use this file at your own risk I am not a programmer and have never messed with C# until today. I will keep this file up until the official mod is updated or until @lincore tells me to remove it at which point it will be taken down.

The link for the updated mod is https://www.dropbox.com/s/lll83vkvvxmzq7s/OmniLocator.zip?dl=0

You copy the OmniLocator folder into your RimWorld/Mods folder.

I cannot play without this mod and look forward to an official update.

You are a really good modder. Do you think youcan update the pregnancy and children mod?
#42
Releases / Re: [B18] Orassans 🐱
December 04, 2017, 06:22:13 PM
how do you milk the orrasans in the milk patch?
#43
When can we expect a B18 release?
#44
When can we expect B18?
#45
Outdated / Re: [A17] Wildlife Tab
December 04, 2017, 05:35:22 PM
when is this updating to B18?