I'm enjoying the mods so far, but I have some questions / suggestions
1. Which experience types offer multipliers, and what are the rates?
2. It would be nice to have the lightsabers deactivate when the pawn is unrecruited.
3. On that note, the lightsaber sound (but not light) continues after a force ghost has despawned. It would be nice if sound stopped on despawn.
4. Lightsaber deflection stops a pawn in their tracks. The deflection is really cool, but it definitely hampers my pawns' charging into battle.
5. If you use a force power, but redirect a pawn before they can get into position, the force power gets used anyways.
6. Force Heal Other seems to require a pawn to find a specific spot X number of tiles away from the pawn that they're healing. More than once, that has caused one of my jedi to move into a line of fire, or a group of hostiles. Coupling that with them stopping to deflect (number 3 above), and the force power being used no matter what (number 5 above), that can be a pretty frustrating combo.
None of these are game breakers, but they would be really nice to have fixed in the future.
1. Which experience types offer multipliers, and what are the rates?
2. It would be nice to have the lightsabers deactivate when the pawn is unrecruited.
3. On that note, the lightsaber sound (but not light) continues after a force ghost has despawned. It would be nice if sound stopped on despawn.
4. Lightsaber deflection stops a pawn in their tracks. The deflection is really cool, but it definitely hampers my pawns' charging into battle.
5. If you use a force power, but redirect a pawn before they can get into position, the force power gets used anyways.
6. Force Heal Other seems to require a pawn to find a specific spot X number of tiles away from the pawn that they're healing. More than once, that has caused one of my jedi to move into a line of fire, or a group of hostiles. Coupling that with them stopping to deflect (number 3 above), and the force power being used no matter what (number 5 above), that can be a pretty frustrating combo.
None of these are game breakers, but they would be really nice to have fixed in the future.