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Messages - Soupy Delicious

#16
if youd read the mods features first you would have found out theres already cctv cameras. :p
#17
Outdated / Re: [A17] EPOE: Rebalanced v1.3.1 (30/08/2017)
September 02, 2017, 08:12:11 AM
Mod is good
#18
There is already CCTV, guv.
#19
Outdated / Re: [A17] Dangerous Rim V1.3
August 09, 2017, 03:52:58 PM
Never got around to trying out your mod, sorry!  Havent played Rimworld since I left that message actually :<
#20
Releases / Re: [A17] Psychology (2017-7-16 v2)
August 02, 2017, 10:43:04 AM
Quote from: Chaos17 on August 02, 2017, 08:59:01 AM
Quote from: Soupy Delicious on August 02, 2017, 12:57:22 AM
You don't need to use medicine to keep it in check.  It's like real life: a good doctor won't give someone with problems a prescription and tell them 'good luck'.  He'll sit down and chat.  Incase you didn't get it, it's pretty realistic as its implemented by linq, and not a big problem if you keep it in check (which you DONT need medicine for all the time).
You never gone to a doctor to threat you about anxiety did you ?
Go around internet and in fact after just listening you for 30 mins they always give you strong med to counter depression and anxiety and those med are pratically just kind of "drug" since long term patient can take these med for 30 years in their life because when they try to stop they will have wtihdrawal effect.

I did say 'GOOD' doctor.  Have you never gone to a GOOD doctor?  I haven't.
#21
Releases / Re: [A17] Psychology (2017-7-16 v2)
August 02, 2017, 12:57:22 AM
You don't need to use medicine to keep it in check.  It's like real life: a good doctor won't give someone with problems a prescription and tell them 'good luck'.  He'll sit down and chat.  Incase you didn't get it, it's pretty realistic as its implemented by linq, and not a big problem if you keep it in check (which you DONT need medicine for all the time).
#22
Updates.  Balance updates, delicious.  New weapon, delicious.  Did it turn out to be a re-textured Pila?  Joke question, I have faith.
#23
Releases / Re: [A17] Oblitus' sanity saving stuff
July 30, 2017, 01:34:54 PM
If I downloaded that, would it give me what I want, too?  Are they the only things logistics change except for the snow-movement?
#24
Add it right now! <:D I did, and I've never felt healthier.
#25
yeeeeeew!
#26
Releases / Re: [A17] Psychology (2017-7-16 v2)
July 28, 2017, 01:40:32 AM
Quote from: Saint Lucifer on July 27, 2017, 09:27:22 PM
Small question, since i installed CE i keep seeing my colonists randomly having panic attacks and cowering against a wall, even when they are no danger at all. Like for example when they are crafting clothing on the workshop. Is there a way to stop then from doing that? According to CE author that is not his mod doing it by the way.

Dude.  Do you, like, know emotions?  What do you think the pawns are doing when they're sitting there crafting.  You forget that this entire game is based around the psyche of the colonists, and with pretend brains comes pretend thinking.  Go figure.

They're sitting there thinking about shit - you know, memories.  It's a pretty damn good addition, actually.


Quote from: Der Failer on July 27, 2017, 12:49:35 PM
Edit:
I'm not sure if this is a problem in vanilla or Psychology, but one of my colonist husband died, and she has a debuff for friend died (-3) and husband died (-20), if seems kind of odd to me having two debuff for the death of one person. IDK if is has something to do with it but her husband was in a caravan from another faction.


Hey Der Failer.  It's not a problem at all; it's vanilla intentions.  This is what happens when you go straight to modded gameplay.
#27
Releases / Re: [A17] Oblitus' sanity saving stuff
July 27, 2017, 02:51:19 AM
hey Oblitus. Im stoopid.  I mean to ask whether I could simply extract the changes made to snow tile movements that you made out of that first module and use them only.  Also the chicken laying module attracts me. I'll of course compile this myself, I just wanted to know what I'd be in for and perhaps a pointer! :)

A question about the movement in wintery tiles on the world map: I've not experienced the problem of moving through tiles at snow-speed yet, so perhaps you could answer whether you think that the vanilla implementation has some kind of subtler sense behind it being that way, or do you think it's just a case of an oversight/alpha problem on Tynans part.

I mean, if it's as you say it is (all year round movement as if it was snowing) then I'd say you have fixed a definite problem. Just wanna be sure, you know?
#28
Quote from: Kalista on July 26, 2017, 10:49:49 AM
Quote from: metky on July 26, 2017, 09:40:24 AM
Quote from: Soupy Delicious on July 23, 2017, 10:41:45 PM
Maybe some people who have tested this mod with Psychology can tell me exactly what goes wrong when used together?  I want to figure out whether it's something I could go in there and focus down in a couple sessions of figure-outtery.
Honestly the only stuff I've noticed is surrounding mayorship:
- babies attending meetings with the mayor
- kids running for and winning elections (I haven't seen babies do this, only kids with full work functionality)
I've had a 5 day old baby win an election with it on so its entirely possible for that to happen.

What a progressive society you live in! :0
#29
Releases / Re: [A17] Oblitus' sanity saving stuff
July 26, 2017, 10:06:56 PM
Nice mods man. I rolled my eyes when I first saw it, imagining another mod claiming quality of life when it really meant 'make game easy'. I have a question: if I wanted to only take the 'snow tile movement' change out of the first 'module', would it be reasonably easy to enact?
#30
Releases / Re: [A17] Psychology (2017-7-16 v2)
July 26, 2017, 09:33:47 PM
Quote from: HammerheadCow on July 26, 2017, 08:08:50 AM
It seems like psychology and children and pregnancies are compatable if you load psychology after children. But I don't know what it changes and how it isn't compatable. So...

That's what I want to find out. Maybe the problems are simple ones. Like, maybe you'll witness two babies going off somewhere and having serious conversations about manners and the like.  I could find that plausible.