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Messages - Soupy Delicious

#31
You're looking at it in black and white. There's the point about the length of a death penalty putting it in a different league to that of a food or table related debuff, making it effectively accurate for gameplay without Tynan needing to make multiple emotion variations. And then there's the point stating that Tynan has probably already toned down the penalties of losing a loved one in the face of people who want it all to be easy street (not referring to you here).

So maybe he's simply worked it all out so that, even if it's not quite right, the system works to keep every area of daily life in Rimworld an area you'd want to be KEENLY on top of.
#32
I was nodding along until we reached the part about toe-stubbing again.

I will have this out with you if I need to.
#33
Unfinished / Re: (WIP) More Spaceship Stuff
July 24, 2017, 03:48:14 AM
I'd take the texture work as-is. Implement them as dummies and we can play Spaceships.
#34
Quote from: Thirite on July 24, 2017, 12:11:40 AM
Updated to v0.3c Testing Version
- Fixed a bug in the pawn health tracker resulting in pawns not dying from lethal hediffs
- Fixed an oversight where you would get a notification that a weapon was too heavy to use for a child that was not in your faction

Oh, I just had such a funny sight in my head. Enemies don't bring their babies along to their raids, do they?  Bahahaha
#35
Maybe some people who have tested this mod with Psychology can tell me exactly what goes wrong when used together?  I want to figure out whether it's something I could go in there and focus down in a couple sessions of figure-outtery.

So, anyone?
#36
I don't think you're taking into account the length of a mood rebuff when making comparisons between them.

If I stubbed my toe on the threshold my mood would be -20 for 5 seconds or so.  Now using your logic you'd go and say that it's a comparable debuff to that of both a lover dying and a friend dying.  Def not m8.
#37
Awesome.  Definitely sounds like you know what you're doing ;P

I'll be using this mod when you release it. Thanks
#38
Mods / Re: looking for a certain mod
July 22, 2017, 09:41:09 AM
I meant to point out his decision in not adding arms and legs AFTER making the decision to keep things simple.  Smartass.
#39
Mods / Re: looking for a certain mod
July 22, 2017, 03:16:40 AM
Arms and legs would look so stupid without animations... I think Tynan left it 'unrealistic' so that our minds would fill it in with something much better
#40
Hey yeah, of course man. I was getting a bit excited and just putting out ideas.

Gotta make that point about commonality of carnivals happening, though. To make this mod fit in seamlessly with the vanilla experience you're going to have to work hard to make sure it doesn't make you feel like your colony is the centre of the universe, or make it feel like there are millions of carnivals scouring the planet. Either one of those have the same effect, and take you out of it.

Nearly every event in the vanilla game effects 'this entire region of the planet' (even though it doesn't actually), but with a carnival coming to town, things are a little different ;P. So yeah, sorry to reiterate, but carnivals have to come to town believably (the factors you mentioned it will be based off are good!).  Perhaps you and I may have a different idea of what this mod means, but if a carnival was coming to town every month, or even every two, I'd be taken out of it.

When the circus comes to town, I want to be filled with excitement and relief; my deep thirst to be quenched.  I know people want content out the ass, and I know that a mod that adds an event that rarely comes is strange to some, but things taste better and better the longer one goes without, and visa versa
#41
Oooooh!  I might actually allow myself to use epoe now. ;)

P.s. Vote yes on Spine-research requirements!  Stop the boats!
#42
Ooh yes. I've seen the gourmet trait in game before, it fit the character perfectly. Was going off what wolf said (haven't seen all of Psychology's content yet). A little thing, though, my now dead gourmet socialite never minded eating kibble more than anybody else. Perhaps that's because it's already a heavy debuff.  Just mentioning it in case!
#43
Hey woah, don't backtrack on my part!  I've been through two raids, one tribal one pirate siege; I'm in no position to be swaying others' positions, I only wanted to point out something that may be. I haven't noticed a difficulty drop.  I don't even know how the game determines who spawns with what (and I don't want to know ;P)

So yeah, no actual criticisms from me, except for the scyther attacking from range thing, but that's not too bad.

As an aside, I love that the revolver has one of the shortest warm-up times.  Quickdrawing, n that.
#44
Babies are already in the game code?  Bwaah?!
#45
I was thinking: if there's a beastmaster come along with the circus, and there are man hunters around, perhaps they would not necessarily have to tame the beast. I envisage them facing off a maddened bear, using their understanding of the animal spirit to temporarily halt the beast in its tracks (with intimidation, say). I see them rudimentarily communicating with it (me give you food). And the animal is calmed and the show may simply go on.

OR, the beastmaster fails to calm it and the animal resumes madness; or, rarely, the animal is tamed and joins the circus  (it SHOULD be rare, to keep things plausible and therefore immersive :P).

In regards to your ideas of burial, I'm a bit iffy. Here's what I'm thinking: it seems very personal bury your friend in someone else's territory, and I can picture them burying in insensible spots that would take you out of it, and I can much more easily picture them taking the body with them as they leave. It's all left up to the imagination then.

In regards to your suggestion of decreasing psychic soothes to balance: yeah, Id say yeah. If you're adding in another vector for colony happiness it's gotta even out.
Or, perhaps you could make it so that every time a psychic smooth WOULD happen, the storyteller would 'roll again' to determine whether or not a carnival of some sort comes to town. And again, this has to be a rare treat otherwise it will be no treat at all. What do you think?