it's this mod compatible with hospitality?
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#16
Releases / Re: [A17] Combat Extended - v1.4c A Dog Said patch (26.07.2017)
August 17, 2017, 03:11:37 PM #17
Releases / Re: [A17] Hospitality (v1.17i - updated 28.07.2017)
August 17, 2017, 03:09:52 PMQuote from: Orion on August 17, 2017, 01:39:14 PMno errors, it's a mod incompatibilityi think
More likely errors are lagging your game. Turn on dev mode and enjoy the glory of your broken game state.

http://imgur.com/a/HUBEv
#18
Releases / Re: [A17] Hospitality (v1.17i - updated 28.07.2017)
August 17, 2017, 02:03:56 PMQuote from: Orion on August 17, 2017, 01:39:14 PMi will but it doesnt happened before :S
More likely errors are lagging your game. Turn on dev mode and enjoy the glory of your broken game state.
#19
Outdated / Re: [A17] Mines - balanced mining
August 17, 2017, 02:02:07 PMQuote from: AngleWyrm on August 17, 2017, 10:15:00 AMnoope, just prothesisQuote from: KLk on August 17, 2017, 09:59:53 AMDo you have the mod Help tab or the mod Improved Work Benches installed? There were compatibility issues with those two mods. Since the reversion those issues might no longer be present, but I haven't tested for that.
i don't think is a mod problem it worked fine until i updated the mod... And i don't know how to do what you want from me, tell me how and i will give it to you
http://imgur.com/a/B13sE
#20
Outdated / Re: [A16/A17] Orbital Hubs United - Dropships 1.2 (20.06.2017)
August 17, 2017, 02:01:38 PMQuote from: SpaceDorf on August 17, 2017, 10:52:17 AMthe mid, the 500 chemfuel, 2-3 seats, low range, and so on
short range meaning the dropship ?
1000kg cargo, 8 seats ?
or the small one ?
I had this happen to me once too .. but only in an older version of the mod with the current 1.34 version I had no real bugs so far ..
#21
Outdated / Re: [A17] Mines - balanced mining
August 17, 2017, 09:59:53 AMQuote from: AngleWyrm on August 11, 2017, 04:19:20 PMi don't think is a mod problem it worked fine untill i updated the mod... And i ont know how to do what you want from me, tell me how and i will give it to you (TNXS)Quote from: KLk on August 11, 2017, 01:59:33 PM
same bug with the bills i only can save the mine removing the bills before saving
Same reply to the mod incompatibility problem: attaching your active modsConfig.xml will produce a population of those files that will narrow down the incompatibility.
So far there is one file. Care to contribute yours?
PS the bills still there but i can't see them or the pawns work, with new bills (i can start new one) it looks like it put one in the queue but the pawns cant work so it doesn't matter
#22
Outdated / Re: [A16/A17] Orbital Hubs United - Dropships 1.2 (20.06.2017)
August 17, 2017, 09:29:47 AMQuote from: SpaceDorf on August 17, 2017, 09:04:17 AMthe ship landed in the center without load, with short range ship*
@cpt.ohu
I repacked the Firefly Ship so the textures and defs have seperate folders to your original ships.
I would like to do this for the 40k ships as well, so they can be easily put into the Dropship Mainfolder as Additional Ships ..
I want to do the same for the Industrial Revolution Biplane and Airship but have not asked the Author yet.Quote from: KLk on August 17, 2017, 06:20:59 AM
when i attack a item stash with the ship it just launch it over the stash, then when i click visit the stash the ship just eat my guys![]()
hmm .. I thought this was a 40k - Chaos only feature
Can you describe this further ? The pawns just disappeared or what happened ?
#23
Outdated / Re: [A16/A17] Orbital Hubs United - Dropships 1.2 (20.06.2017)
August 17, 2017, 06:20:59 AM
when i attack a item stash with the ship it just launch it over the stash, then when i click visit the stash the ship just eat my guys

#24
Releases / Re: [A17] Combat Extended - v1.4c A Dog Said patch (26.07.2017)
August 17, 2017, 05:30:28 AM
The balls trespasing the walls is a normal thing in the real world guys, caliber and so on 
And WTF http://imgur.com/a/5nBeq

And WTF http://imgur.com/a/5nBeq
#25
Releases / Re: [A17] Hospitality (v1.17i - updated 28.07.2017)
August 17, 2017, 03:16:48 AM
Friendless, traders or just visitors LAG a ton to my game, play at 3 is like play at 0,5

#26
Outdated / Re: [A17] Mines - balanced mining
August 11, 2017, 01:59:33 PM
same bug with the bills i only can save the mine removing the bills before saving
#27
Outdated / Re: [A16/A17] Orbital Hubs United - Dropships 1.2 (20.06.2017)
August 06, 2017, 10:35:32 AMQuote from: TastyCookies on August 03, 2017, 12:55:03 PMpress f or load and unload them in the aircraft
I've tried out your mod and it's awesome but there are some quirks I'd like to share. I had no errors generate on my log when these events occurred.
1. Apparently you cannot load certain items such as Medicine. I set the ship to load 20 medicine and set the min. hauler at 1 and when one of the colonists brought the medicine to the ship, they just drop the medicine next to it and the message said that the loading was completed even though there is nothing in the ship. A similar case happened with loading mortars only this time I set it to load 4 but only 3 were loaded in and the last one was dropped next to the ship.
1.5 Along with above comes with canceling the priority of hauling items to the ship. If I click on it once, it doesn't work and the colonists ends up having a bad mood because I am unable to cancel their current task. However, if I click on it multiple times, then it ends up cancelling. This happened while I had 1 colonist loading 1000 chemfuel to the ship.
2. I don't know if this has something to do with the mod but I feel it's worth mentioning. If I were to send a drop ship to a settlement or outpost and use the touchdown option, the map generation is much smaller than if I were to use an alternative method of transportation such as transport pods. The same thing occurs when just loading a random hex on the world map. Using touchdown would just generate a small map versus using a mod such as set up camp would generate a bigger one.
Other than the above, this is an innovative mod and I love it!
#28
Outdated / Re: [A16/A17] Orbital Hubs United - Dropships 1.2 (20.06.2017)
July 11, 2017, 12:23:18 PMQuote from: Cpt.Ohu on July 07, 2017, 01:10:02 AMfixed, a over mod problemQuote from: 123nick on July 06, 2017, 05:22:39 AM
i have a dropship sitting around, built, with like, 7 chemfuel in the fuel tank, but thats about it. tis completely empty. any help?
also, can we have the ability to choose where a ship touches down in a map zone?
Did you download the latest version? The error seems to stem from a previous build.
Ship touchdown currently always drops in the center. I'll give you the same options as if you were targeting on the world map directly.Quote from: bolbies on July 06, 2017, 10:48:07 AM
When I load my game up I get these two errors:
Which version are you using? Looks like the container of the ship, that's being referenced for getting pawns on board, is null. There was a big change to the container-code from RW a few weeks ago.Quote from: KLk on July 06, 2017, 11:08:07 AM
nice mod, i had some bugs, i can't attack enemy bases with the ship i have to touchdown in the next tile and then make a caravan, it's fine but annoying and the other bug is sometimes i can't use the ship or the game screen, optiones use the pals, and so on![]()
What do you mean by being unable to attack? In the current version, there are only assault options for enemy faction bases, with edge drop and center drop being selectable. If you want to attack friendly bases currently there's no option to attack once you've chosen to Visit them.
tnxs!!!
#29
Releases / Re: [A17] Combat Extended - v1.4 Loadout fixes (09.07.2017)
July 09, 2017, 03:38:48 PM
VFWE?
#30
Mods / Re: [MOD REQUEST]elephants carry weight
July 06, 2017, 11:24:40 AMQuote from: Cryusaki on July 06, 2017, 11:20:47 AMTHANKS!
Kaptain_Kavern's [A17] Vanilla Animal Overhaul Mod is what you're looking for