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Messages - KLk

#16
it's this mod compatible with hospitality?
#17
Quote from: Orion on August 17, 2017, 01:39:14 PM
More likely errors are lagging your game. Turn on dev mode and enjoy the glory of your broken game state.
no errors, it's a mod incompatibilityi think :(
http://imgur.com/a/HUBEv
#18
Quote from: Orion on August 17, 2017, 01:39:14 PM
More likely errors are lagging your game. Turn on dev mode and enjoy the glory of your broken game state.
i will but it doesnt happened before :S
#19
Outdated / Re: [A17] Mines - balanced mining
August 17, 2017, 02:02:07 PM
Quote from: AngleWyrm on August 17, 2017, 10:15:00 AM
Quote from: KLk on August 17, 2017, 09:59:53 AM
i don't think is a mod problem it worked fine until i updated the mod... And i don't know how to do what you want from me, tell me how and i will give it to you
Do you have the mod Help tab or the mod Improved Work Benches installed? There were compatibility issues with those two mods. Since the reversion those issues might no longer be present, but I haven't tested for that.
noope, just prothesis
http://imgur.com/a/B13sE
#20
Quote from: SpaceDorf on August 17, 2017, 10:52:17 AM
short range meaning the dropship ?
1000kg cargo, 8 seats ?
or the small one ?

I had this happen to me once too .. but only in an older version of the mod with the current 1.34 version I had no real bugs so far ..
the mid, the 500 chemfuel, 2-3 seats, low range, and so on
#21
Outdated / Re: [A17] Mines - balanced mining
August 17, 2017, 09:59:53 AM
Quote from: AngleWyrm on August 11, 2017, 04:19:20 PM
Quote from: KLk on August 11, 2017, 01:59:33 PM
same bug with the bills i only can save the mine removing the bills before saving

Same reply to the mod incompatibility problem: attaching your active modsConfig.xml will produce a population of those files that will narrow down the incompatibility.

So far there is one file. Care to contribute yours?
i don't think is a mod problem it worked fine untill i updated the mod... And i ont know how to do what you want from me, tell me how and i will give it to you (TNXS)
PS the bills still there but i can't see them or the pawns work, with new bills (i can start new one) it looks like it put one in the queue but the pawns cant work so it doesn't matter
#22
Quote from: SpaceDorf on August 17, 2017, 09:04:17 AM
@cpt.ohu

I repacked the Firefly Ship so the textures and defs have seperate folders  to your original ships.

I would like to do this for the 40k ships as well, so they can be easily put into the Dropship Mainfolder as Additional Ships ..

I want to do the same for the Industrial Revolution Biplane and Airship but have not asked the Author yet.

Quote from: KLk on August 17, 2017, 06:20:59 AM
when i attack a item stash with the ship it just launch it over the stash, then when i click visit the stash the ship just eat my guys :)

hmm .. I thought this was a 40k - Chaos only feature  :P

Can you describe this further ? The pawns just disappeared or what happened ?
the ship landed in the center without load, with short range ship*
#23
when i attack a item stash with the ship it just launch it over the stash, then when i click visit the stash the ship just eat my guys :)
#24
The balls trespasing the walls is a normal thing in the real world guys, caliber and so on :D
And WTF http://imgur.com/a/5nBeq
#25
Friendless, traders or just visitors LAG a ton to my game, play at 3 is like play at 0,5 :(
#26
Outdated / Re: [A17] Mines - balanced mining
August 11, 2017, 01:59:33 PM
same bug with the bills i only can save the mine removing the bills before saving
#27
Quote from: TastyCookies on August 03, 2017, 12:55:03 PM
I've tried out your mod and it's awesome but there are some quirks I'd like to share. I had no errors generate on my log when these events occurred.

1. Apparently you cannot load certain items such as Medicine. I set the ship to load 20 medicine and set the min. hauler at 1 and when one of the colonists brought the medicine to the ship, they just drop the medicine next to it and the message said that the loading was completed even though there is nothing in the ship. A similar case happened with loading mortars only this time I set it to load 4 but only 3 were loaded in and the last one was dropped next to the ship.

1.5 Along with above comes with canceling the priority of hauling items to the ship. If I click on it once, it doesn't work and the colonists ends up having a bad mood because I am unable to cancel their current task. However, if I click on it multiple times, then it ends up cancelling. This happened while I had 1 colonist loading 1000 chemfuel to the ship.
2. I don't know if this has something to do with the mod but I feel it's worth mentioning. If I were to send a drop ship to a settlement or outpost and use the touchdown option, the map generation is much smaller than if I were to use an alternative method of transportation such as transport pods. The same thing occurs when just loading a random hex on the world map. Using touchdown would just generate a small map versus using a mod such as set up camp would generate a bigger one. 

Other than the above, this is an innovative mod and I love it!
press f or load and unload them in the aircraft
#28
Quote from: Cpt.Ohu on July 07, 2017, 01:10:02 AM
Quote from: 123nick on July 06, 2017, 05:22:39 AM
i have a dropship sitting around, built, with like, 7 chemfuel in the fuel tank, but thats about it. tis completely empty. any help?

also, can we have the ability to choose where a ship touches down in a map zone?

Did you download the latest version? The error seems to stem from a previous build.

Ship touchdown currently always drops in the center. I'll give you the same options as if you were targeting on the world map directly.



Quote from: bolbies on July 06, 2017, 10:48:07 AM
When I load my game up I get these two errors:

Which version are you using? Looks like the container of the ship, that's being referenced for getting pawns on board, is null. There was a big change to the container-code from RW a few weeks ago.

Quote from: KLk on July 06, 2017, 11:08:07 AM
nice mod, i had some bugs, i can't attack enemy bases with the ship i have to touchdown in the next tile and then make a caravan, it's fine but annoying and the other bug is sometimes i can't use the ship or the game screen, optiones use the pals, and so on :(

What do you mean by being unable to attack? In the current version, there are only assault options for enemy faction bases, with edge drop and center drop being selectable. If you want to attack friendly bases currently there's no option to attack once you've chosen to Visit them.
fixed, a over mod problem
tnxs!!!