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Messages - DubskiDude

#106
QuoteTechnically not a bug, because it's technically not a hauling job, it's part of the hunting job. It's the same as hauling-incapable pawns being able to gather materials when they're cooking/crafting/constructing.

Still doesn't make sense, imo.

QuoteWhen trained, there's an option in the Animals tab to enable or disable the animal accompanying its master when the master is drafted, and a separate option for following when they're hunting/taming.

OH, just now figured that out. This whole time I thought those check boxes were part of their training regimens. That definitely needs separating on the menu because its super easy to miss. A quick fix would be to switch those two columns with the "master" column so its easy to tell that it has something to do with the animal's master, and not the training columns.

QuoteYou should be able to right-click on an envelope to dismiss it unread, unless I'm badly misremembering.

You can right click it away, but there have been numerous times where I would have preferred to quickly read it first, or hit "jump to location" without dismissing it. So being able to open it and then dismiss it with "enter" would make it a lot more convenient.

QuoteIn A17, the Intellectual skill (nee Research) is used for drug crafting, and I imagine the variety of jobs it's used for will expand over time.

That should be stated in-game. I've always thought it was just Medicine and Crafting that determined it.
#107
a