I'll give that a try, thanks for pointing that out.
Debugging is painful as is, but I don't think that going through those steps will be good enough. What I really wish I could do is attach a debugger to the native dll. If I correctly fixed all 2k+ errors leftover from the decompilation, I could create the pdb during my own build of rimworld. That, or maybe someone could convince Tynan to release a build in debug mode. Until then, logging and what not will be the bread and butter.
I just now finally got past all of the documentation I needed to write for the senior project (requirements document, a presentation, etc...), and coding can begin again. If I'm to graduate in April, this needs to be done by April, so expect that to be the release time (procrastination is the hardest thing...).
Debugging is painful as is, but I don't think that going through those steps will be good enough. What I really wish I could do is attach a debugger to the native dll. If I correctly fixed all 2k+ errors leftover from the decompilation, I could create the pdb during my own build of rimworld. That, or maybe someone could convince Tynan to release a build in debug mode. Until then, logging and what not will be the bread and butter.
I just now finally got past all of the documentation I needed to write for the senior project (requirements document, a presentation, etc...), and coding can begin again. If I'm to graduate in April, this needs to be done by April, so expect that to be the release time (procrastination is the hardest thing...).