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Messages - Tassyr

#1
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
July 14, 2017, 06:42:26 PM
Quote from: dubwise56 on July 14, 2017, 01:09:29 PM
You need to use the area system, so draw out a HAB area and restrict all of your colonists to it, you can then use the suit stations to do auto area switching so that when they equip the suit they are unrestricted and when they place it back they are restricted again.

holy hell, I wasn't expecting an answer that fast or from the creator! But... how do I do this? I genuinely don't understand. For reference; I made 'Area 1' the hab area, and filled the interior of my hab with said area. I made "Area 2" the rest of Mars, by making the same area and inverting it. I set both carefully; "Area 1" is set to HAB Area, and "Area 2" is set to "EVA Area." Yet these dinks keep wandering out the airlock and choking on the thin atmosphere.


Also, second question. Why can't I rotate most of the things in this mod?
#2
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
July 14, 2017, 12:36:03 PM
So I got a few quick questions about this mod- one's a thing I've been having trouble with, the other is a "hey, what?" moment.
First; how on Earth (Mars?) do I stop my colonists from wandering out into the Martian wastes without their damn suits? They keep ducking out my airlock, going "Eek," starting to get dead, then running back inside. It's usually when they're in 'wander' mode.

And the other question- while Rimworld is about a buncha disfunctional nuts, why are there still so many negative traits in this game? Wouldn't Nasa/whoever screen a little better?