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Messages - TheJinx

#16
Releases / Re: [1.0] A RimWorld of Magic
November 19, 2018, 01:39:31 PM
Your idea might also work if maybe it worked in conjunction with mana weakness4 where the bigger and more powerful spells and rapid usage of spells causes that to happen.(I don't really like the idea of that happening seems more in line with like a harry potter mod or something along the lines up that there aren't a lot of technological movies with magic/fantasy in them unless it's in literrature. If torann does decide to though those are probably some things he could possibly do)
#17
Releases / Re: [1.0] A RimWorld of Magic
November 19, 2018, 01:35:08 PM
Been pretty quite lately been holding my breath in anticipation for the D E A T H  K N I G H T.     Hmm an increased power usage seems cool but I think things like that should maybe be events that happen from having mages on the map since there are already drawbacks and strengths for being a mage(Physical users having an effect on technological things doesn't really make sense unless it was a psionic)
#18
Releases / Re: [1.0] A RimWorld of Magic
November 12, 2018, 07:29:49 PM
Huh I spawned in a Wildman once and it get throwing up errors guess I know what it is now thanks ;)
#19
Releases / Re: [1.0] Psychology (2018-11-1)
November 10, 2018, 06:11:13 PM
Hey so uh for some reason I keep getting this error when trying to load a character in edb prepare carefully
Exception filling window for EdB.PrepareCarefully.Dialog_LoadColonist: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2<Psychology.PersonalityNodeDef, Psychology.PersonalityNode>.get_Item (Psychology.PersonalityNodeDef) <0x001c5>
at Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche (EdB.PrepareCarefully.CustomPawn&,EdB.PrepareCarefully.SaveRecordPawnV4) <0x001b2>
at (wrapper dynamic-method) EdB.PrepareCarefully.PresetLoaderVersion4.LoadPawn_Patch1 (object,EdB.PrepareCarefully.SaveRecordPawnV4) <0x032ef>
at EdB.PrepareCarefully.ColonistLoaderVersion4.Load (EdB.PrepareCarefully.PrepareCarefully,string) <0x005c8>
at EdB.PrepareCarefully.ColonistLoader.LoadFromFile (EdB.PrepareCarefully.PrepareCarefully,string) <0x0023b>
at EdB.PrepareCarefully.ControllerPawns.LoadCharacter (string) <0x0007a>
at (wrapper delegate-invoke) EdB.PrepareCarefully.PanelLoadSave/LoadCharacterHandler.invoke_void__this___string (string) <0x00083>
at EdB.PrepareCarefully.PanelLoadSave/<>c__DisplayClass12_0.<DrawPanelContent>b__0 (string) <0x0002b>
at EdB.PrepareCarefully.Dialog_LoadColonist.DoMapEntryInteraction (string) <0x00027>
at EdB.PrepareCarefully.Dialog_Colonist.DoWindowContents (UnityEngine.Rect) <0x00e52>
at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00882>

Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

and also this error immediately following it

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Verse.Log:Error(String, Boolean)
Verse.Widgets:EnsureMousePositionStackEmpty()
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

this is my mod order https://gyazo.com/9109a9a1e16fc6019ab6f9cba95fcc83
I don't know whats up I can load presets fine and for some reason I can load some characters fine just started randomly happening tried unsubscribing to it and edb prepare carefully and deleted my local mod files for edb prepare carefully and it still won't work

#20
Releases / Re: [1.0] A RimWorld of Magic
November 09, 2018, 05:34:23 PM
Thanks for the clarification my lord
#21
Releases / Re: [1.0] A RimWorld of Magic
November 09, 2018, 01:38:11 PM
In on my phone and I type with my fat thumbs and it probably doesn't help that I have my brightness all the way down sorry if what I said looks fucked. ;(
#22
Releases / Re: [1.0] A RimWorld of Magic
November 09, 2018, 01:35:45 PM
Speaking of a spell a class can't learn paladjn can't learn cauterize wound for some reason I don't believe they're like psionic with them still being a fighter with magic since I had them learn other spells like magical heater etc. Tbh might've been a balance thing? So priest would still be vital something along the lines of that.
Also pretty hyped for death knight I love necromancy stuff used to play a lot of warcraft 3 when I was younger
#23
Releases / Re: [1.0] A RimWorld of Magic
October 30, 2018, 05:11:27 PM
Quote from: DaceKurn on October 30, 2018, 01:52:42 PM
I was just curious is bonding a succubus to a warlock how you get the combined power or is it something else? Also wonderful mod best I've played!
it's when you soul link a warlock to a random pawn and soul link a succubus to the same random spawn(needs to be part of colony) once they're both soul linked to the same person a new ability should pop up the succubus needs to activate it first and then the warlock activates his I believe
#24
Releases / Re: [1.0] A RimWorld of Magic
October 29, 2018, 06:59:36 PM
The reason why is I believe most "explosive" weapons are designated as not ranged weapons for hunting for realism because there's not gonna be much point in hunting a charred deer carcass it's solely for that reason I believe, Don't know if you can enable explosives weapons in mods to  be used for hunting but either way they won't probably won't be.
#25
Releases / Re: [B19] A RimWorld of Magic
October 13, 2018, 10:02:03 PM
Quote from: Torann on October 13, 2018, 08:00:31 PM
Quote from: Jan2607 on October 13, 2018, 10:13:31 AM
Is it intended that a hostile demon spawns in an outpost without an enemy mage in that outpost?
I had a quest with a torn script reward for destroying an outpost. Send half of my colony with 3 well trained mages, no one came back. The demon is really awesome... unless you have to fight against him...
If you have to fight a demon, your best bet is to debuff as much as possible.  Consciousness or movement can be debuffed until downed through spells like lullaby, siphon mana, death mark, poison, terror (fire mage), and domination.  Ice mages are particularly effective.
It's also possible to 1v1 the demon with a particularly strong fighter.  You can still be knock back/stunned but shouldn't have any fire bolts launched at you within melee range.  You have to keep everyone else at a distance though, or run in 1 at a time, otherwise the demon will fly to the biggest group of enemies.  My preference is bladedancer due to extreme melee dodge rate - they still need support though - thick skin, regenerate, bestow might, AMP, stone skin and transfer mana all provide a big boost to the bladedancer.  Remember that most fighters use Pawn DPS in their ability damage calculations, buffs improve this value and thus add an indirect buff to the fighters capability.
Paladin can sustain a 1v1 fight for some time, but they don't really have the dps or passive bonuses to finish the fight.

If you didn't know:
Siphon mana used on a pawn that doesn't have mana applies debuffs instead and can be lethal if it reaches a high enough severity.
Transfer mana used on a pawn that doesn't have mana applies various arcane buffs.
or you could just META STACK L I C H  D E A T H  B O L T S
#26
Releases / Re: [B19] A RimWorld of Magic
October 07, 2018, 10:31:05 AM
Yes when Jecrell drops that WIZARD update I doubt he will create it from anything else than the holy text
#27
Releases / Re: [B19] A RimWorld of Magic
October 06, 2018, 01:39:59 PM
Quote from: Canute on October 06, 2018, 03:34:26 AM
Quote from: carpediembr on September 28, 2018, 01:58:40 PM
Not sure if it's related, but when I use the summoning portal and launch, on arrival the pod is lost and it shows a message that since there were no pawn inside the pod everything was lost. Pic maybe related? https://i.imgur.com/aNKsYEV.png

Ps: I'm using Lord of the Rims and maybe it's an issue with alien races?
Same here.
It is defintiv a problem with Lord of the Ring Third age mod.
With just the Lord of the Ring's races, it still works.
But once the Third age got added, the transport pod is "empty".
https://gist.github.com/HugsLibRecordKeeper/075ef9d6c23bcc82e9b11fe29a709f42

Btw. Psionic's still doing damage to friendly pawn. Very annoying when you got a Psionic guest.
I bet it's just there way of saying hello to your colonist :-)
#28
Releases / Re: [B19] A RimWorld of Magic
October 05, 2018, 03:41:00 PM
@Gungnier vitality drain only happens when they smash so stop them from smashing maybe?
#29
Releases / Re: [B19] A RimWorld of Magic
October 02, 2018, 03:42:01 PM
yeah anything with the yellowish tan text won't stack and just cancels up that enchantment which is unfortunate when the bonus is at like 60%
#30
Releases / Re: [B19] A RimWorld of Magic
September 29, 2018, 10:33:24 AM
Hmmm it'd be interesting if lich or necromancer(probably lich) was able to make death knights using multiple bodies or something like that...maybe using alive human pawns possibly?