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Messages - Golden

#76
Outdated / Re: [A17] DoorMat
February 13, 2018, 11:26:46 PM
Quote from: beeeboop on February 13, 2018, 10:00:34 PM
Is there an update for A18?
Latta updated his mod to Beta 18 on the Steam Workshop on Nov 30th.  Also, there is a Github link a page back on this thread.
#77
I'm with Toast.  :)  I play to build the spaceship and then start over.  Usually I am getting tired of that colony by then.

For me though, the advanced components are the biggest bottleneck.  I can usually find enough uranium, or at least buy the bit I can't.
#78
General Discussion / Re: 1 Million copies of Rimworld
January 31, 2018, 08:54:27 PM
Congratulations Tynan!  :)
#79
General Discussion / Re: Muffalo killed by hungry fox
December 07, 2017, 11:39:43 AM
I would think that the ai would prevent a fox from attacking something as big as a muffalo.  I don't know if this is true, but on another thread someone said that the code that limits the prey size of a predator is wrong for the fox.
#80
Bugs / Re: [B18] Livestock Stacks in Trade Window
December 04, 2017, 01:35:28 AM
I agree that this can be VERY annoying when dealing with many animals that seem to be listed together even when they shouldn't be.
#81
Outdated / Re: [A17] Mines - balanced mining
November 25, 2017, 07:08:16 AM
Please update this mod!  :)  I miss it.
#82
Outdated / Re: [A17] Wildlife Tab
November 25, 2017, 07:05:31 AM
I don't know why, but Sinker's B18 version of this mod seems to throw errors for me.  I only use 7 mods and when I disabled this one everything worked with no problem.  :(  If I knew where to see the error log I would post it.
#83
This is a similar legal tangle with what some authors run into with fan fiction.  Many contracts now state that the author CANNOT officially allow ANY derivative works that infringe on their own.  If you want to quibble about this and many other TOS, then you run the risk of the owner having to say that NO derivative works can be allowed on official property.  That would mean no publishing mods on Steam or on these forums.
#84
Publishing a mod on Ludeon's own forums or through Steam in the Workshop means that you have agreed to these TOS.  I personally know of MANY games that have these same terms.  I even think that all games that I've looked at that are not in release state have this setup, and several that are released.  It would be required by the lawyers to protect the developer's game.  You are using HIS code.
#85
Releases / Re: [A17/A16] Stack XXL
November 21, 2017, 02:02:07 AM
Quote from: Vane on November 20, 2017, 11:15:20 PMWill mods for A18 work for B18? I'm confused :S
There is no Alpha 18.  Tynan changed the release to Beta 18.  If a mod says 18, that should be the current release.
#86
Outdated / Re: [A17] FuckFriendlyFire
November 19, 2017, 02:39:47 PM
I think this does work in Beta 18.  However, in the game's mods list it is still colored red as if it is not ready, but it doesn't give any errors.
#87
Yay!  :D  Thank you very much.
#88
Please, please update this mod for Beta 18!  :)  I love this.

I know there have been problems with compatibility with other mods, but for those of us who don't use very many and run close to vanilla, this is wonderful.  I noticed that you posted on Steam about letting those who do run into conflicts troubleshoot to find their problems and that sounds good to me.  If someone is using a LOT of mods, it should be their responsibility to run down such a conflict, not yours.  You would have more than enough to do with making patches if that is needed on your part, or maybe on the other mod creator's end.  :)
#89
In Beta 18, is there any way to add the 5 other colonists to the save in Prepare Carefully?  Sorry, I have very little idea of how to adjust things for the game.
#90
Releases / Re: [A17/A16] Stack XXL
November 18, 2017, 04:12:09 PM
The github version seems to throw some errors.  The 7z version works fine though.  :)