I noticed a UX problem, if a mod adds items or recipes, which are unlocked by multiple researches. For example, if the Super Deluxe Throne is unlocked by two researches, Complex Furniture (from the base game) and Super Deluxe Crafting (from the mod), both of those research items will say at the bottom, "Unlocks: super-deluxe throne". The issue is, that the player needs to click on both researches to know that they're both needed to unlock that item, but they aren't guaranteed to click on both of them.
Since the game's UI doesn't itself highlight situations like this, what's the recommended way to handle it? Always have things unlocked by single researches, which have the original research-prerequisistes? Then there's at least lines, drawn between the prerequisite- and child-researches.
Since the game's UI doesn't itself highlight situations like this, what's the recommended way to handle it? Always have things unlocked by single researches, which have the original research-prerequisistes? Then there's at least lines, drawn between the prerequisite- and child-researches.