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Messages - kubolek01

#316
So evolution gone insane!
#317
Quote from: Yoshida Keiji on September 13, 2017, 09:32:08 PM
I'm glad to find out there are others who don't use Killbox.

(In the meantime, I need to go find a better lawyer :P ... preferably male :P)
I never ever built a killbox. Turrets are enough. If we have sandbags.
#318
Quote from: SpaceDorf on September 14, 2017, 06:34:03 PM
Giant Spider Thrumkachu .. i choose you !!
Adapting vanilla animals to turn based fight... Uhm. And whaaat you have done?! Too many genework...
#319
Well I noticed that Obelisk is much stronger than it's counterpart, Sonic Turret. Would it fire a single beam, but with more accuracy? This would be more similar to how it works originally, at least in TD/TS.
#320
This. Is. Sick! You spent 300 hours or sth like?!
#321
General Discussion / Re: Double Down=Doomed?
September 12, 2017, 01:32:51 AM
Quote from: Bozobub on September 11, 2017, 12:36:34 PM
You added more damage and passed the pain threshold,; thus, when the actor in question falls, their condition is even worse than when they fell previously and they die, that simple.  Did you happen to note where the killing shot landed, as well?

As far as I can tell, there is no hard set number of times any actor can be downed, as long as none of their numbers cross the limit for "death"; I've had pawns and animals both get up *multiple* times, for example.
Could short bow arrow do that much?! It deals, let me think, 11 dmg? So low for such a big target!
#322
Quote from: Snowcaller on August 26, 2017, 10:37:19 PM
:'(
Wah!!!
There's no more!!!
Thanks for the chuckles, guys.
All artists died from squirrel bites? Or just fled off this planet?
#323
General Discussion / Re: Double Down=Doomed?
September 11, 2017, 01:07:48 AM
Quote from: Nameless on September 10, 2017, 11:20:41 PM
I did a few tests.

I attacked thumbos and they went down. After a while they stood back up again and i go up and pistol them once and they died.

Seems like they really do die immediately after they stand up again, now i wonder if i can just simply punch them and they will die.

EDIT: Punched a woke up grizzly bear once and it died. All it's body parts are far from deadly injured.
So it's crazy game logic ;)
#324
Yea, found it in mod directory, haven't found which one uses it.
#325
I said code/learn or join us! I found sth about ranged animals in GeneticRim mod files. Not tested it fully, but seems there are ranged attacks there. Disassemble it and check, maybe you reach a milestone?
#326
Quote from: jpnm92 on September 07, 2017, 09:05:35 PM
Due to how rimworld is i don't think that a pokemon mod makes much sense.
There is something like this for minecraft and i feel like it makes much more sense there and that mod already has a lot of features (battles,breeding,flying on top of your charizard, etc).

This is my main reason why i don't think it's worth making it for rimworld.

Edit: Also the main reason why i don't play minecraft is because the game is too easy, no skill or strategy whatsoever but i feel like the main reason i wouldn't want to play pokemon in rimworld is because rimworld is too difficult and i'm absolutely sure my pokemon would all end up with bionic parts..

Actually nevermind maybe it's worth making this mod for rimworld xD
Bionics for increased power against raiders? Pretty good, bit is it League allowed? :P It is worth making for me, only dev mode pawn list will be fat (wanna make it separate? )
#327
Ideas / Re: [Modding] Allow custom FleshType wounds
September 07, 2017, 03:58:06 AM
Common error, a bit annoying, only TiberiumRim has it from my mods though.
#328
Quote from: Bozobub on September 06, 2017, 12:59:57 PM
Randy *may* chain a series of events at any time but often does not.  Cass, on the other hand, WILL do so eventually, and it will only get worse over time.
On my A16 colony, I had one event every 1-5 days, never chained... While having 20 people...
#329
General Discussion / Re: Double Down=Doomed?
September 07, 2017, 03:39:07 AM
Quote from: Lowkey1987 on September 06, 2017, 11:28:20 AM
There are many ways a animal could die. Because of this i asked of a screenshot of the health tab. :-)
And agro Trumbo might get downed. But while "sleeping", normaly it could overcome the pain and rise again.

In the end the health tab could show what caused the death. Some organs are mostly destroyed or the torso/head.
I remember that nothing was damaged beyond the yellow state e.g. above 60% or sth around. I have nice memory, and well, the shot which ended it was an arrow from poor short bow!
#330
General Discussion / Re: Double Down=Doomed?
September 06, 2017, 10:21:50 AM
Quote from: Ra_silk on September 06, 2017, 09:46:18 AM
I think it is because when they are downed most of the high chance to hit body parts are on low health and it might only take one more hit to destroy them.

for example if a torso is 7 out of 40 and its hit after getting up, which is very common they will die.
You forgot about their health amount? Their torso is 520! And none vitals were threatened I've seen before firing.