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Topics - milon

#1
Off-Topic / Dwarf Fortress coming to Steam & Itch!
March 28, 2019, 07:04:58 PM
Good news! Dwarf Fortress is coming to Steam & Itch -- with graphics!

https://www.patreon.com/posts/25343688

Share the word!
#2
Support / MOVED: Strange Wound in unstable
August 09, 2018, 10:21:42 AM
#3
Off-Topic / Blizzard Entertainment freebies
June 01, 2018, 07:03:24 AM
I've got some freebie cards for Blizzard stuff.  What do you want?  I have:

  • Guest pass for WoW
  • Guest pass for Diablo III
  • Hero Jaina for Heroes of the Storm
  • Free card pack for Hearth Stone
Post what you're interested in, and I'll PM you the key.  Enjoy!
#4
Outdated / [A17] Mod Announcements Thread
May 25, 2017, 11:04:41 AM
This thread is to announce any mods you have made or updated for this version of RimWorld.

Want to see your mod integrated into vanilla RimWorld? Check this thread: https://ludeon.com/forums/index.php?topic=29505.0

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.




Rules

  • One post per mod
    If you've just updated your mod and have already posted, you can edit your announcement post if you wish.

  • Only the mod author may post a mod
    This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.

  • Only mod announcements in this thread
    Any post that is not a mod announcement will be removed. If you have feedback/criticism/etc. regarding this thread, send me a PM. If you have feedback/criticism/etc. regarding a mod, post in the mod's thread or PM the author.




To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences. 

Example:

QuoteZ-levels
https://ludeon.com/forums/index.php?topic=17336.0
Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.




Older Versions
A16 - https://ludeon.com/forums/index.php?topic=27962.0
A15 - https://ludeon.com/forums/index.php?topic=25286.0
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0
#7
Mods / Want to see YOUR mod in RimWorld?
January 13, 2017, 11:13:01 AM
Attention all modders!

  • Have YOU created a mod?
  • Is it bug free?
  • Does it match the style of RimWorld?
  • Do you want it to officially be a part of RimWorld?   8)
If you answered Yes to all these questions, this thread is for YOU!  Ludeon is looking for great mods to include in RimWorld to make it a better experience for everyone.  What makes a mod great?  I'm glad you asked!  Tynan will tell you exactly what makes a mod a great candidate to become a part of RimWorld:


Quote from: Tynan on May 19, 2015, 12:15:50 PM
In each case, they're content additions to fill out the game without changing its core mechanics or breaking any fiction.

-New items. We have neurotrainers and artillery shells. You could add a special one-use item that does something cool, for the player to find in ancient tunnels or buy from traders?
-New GenSteps for map generation. Can you write a GenStep that generates a complex ancient temple underground? Or a devious pirate base?
-New incidents.
-New animals. I'd love to beef up the animal diversity in the existing biomes.
-New art description content. I wish there was more diversity in the writing there!

The best mods for RimWorld are ones that add new content without a lot of new systems or mechanics.  Does your mod fit?  Post a link to your mod with a quick description of what it is and why it should be included.

Here's the rules:

  • Only the mod's author can post. If that's not you, you can contact the mod author and encourage them to post here.
  • No discussion of mods or their merits - this thread is ONLY to suggest your mod to become a part of RimWorld
  • Any posts that violate the above rules will be silently deleted
That's it!  Now post!  ;D

(Yes, this is basically a repeat of the older thread.  So many people didn't actually read what it was about that the thread became useless.  We're trying again though!)
#12
General Discussion / MOVED: Self Care
December 24, 2016, 09:59:39 AM
#13
Support / MOVED: huge animal sprites
December 19, 2016, 02:15:51 PM
#14
Support / MOVED: Text box overlay issue.
December 19, 2016, 04:48:28 AM
#15
Outdated / [A16] Mod Announcements Thread
December 13, 2016, 09:47:46 AM
This thread is to announce any mods you have made or updated for this version of RimWorld.

Want to see your mod integrated into vanilla RimWorld? Check this thread: https://ludeon.com/forums/index.php?topic=29505.0

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.




Older Versions
A15 - https://ludeon.com/forums/index.php?topic=25286.0
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0




Rules

  • One post per mod
    If you've just updated your mod and have already posted, you can edit your announcement post if you wish.

  • Only the mod author may post a mod
    This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.

  • Only mod announcements in this thread
    Any post that is not a mod announcement will be removed. If you have feedback/criticism/etc. regarding this thread, send me a PM. If you have feedback/criticism/etc. regarding a mod, post in the mod's thread or PM the author.




To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences. 

Example:

QuoteZ-levels
https://ludeon.com/forums/index.php?topic=17336.0
Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.
#17
Off-Topic / Hero's Song
September 20, 2016, 11:33:52 AM
I recently re-discovered an indie game currently in development called Hero's Song.  It's an open world rogue-like fantasy action RPG, with multiple races, gods, etc.  It can be played solo or multiplayer.  Very awesome concept - kind of like a realtime version of Dwarf Fortress (Adventurer Mode), but with actual graphics.  :)

They've got an Indiegogo campaign running right now and you can check it out here:
https://www.indiegogo.com/projects/hero-s-song-game-rpg#/

I'm not affiliated with Hero's Song or Indiegogo, nor is this an official Ludeon endorsement.  I just think it's awesome, and I thought others here might be interested too.  Check it out!
#18
Outdated / [A15] Mod Announcements Thread
August 31, 2016, 07:31:15 AM
This thread is to announce any mods you have made or updated for this version of RimWorld.

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.




Older Versions
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0




Rules

  • One post per mod
    If you've just updated your mod and have already posted, you can edit your announcement post if you wish.

  • Only the mod author may post a mod
    This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.

  • Only mod announcements in this thread
    Any post that is not a mod announcement will be removed. If you have feedback/criticism/etc. regarding this thread, send me a PM. If you have feedback/criticism/etc. regarding a mod, post in the mod's thread or PM the author.




To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences. 

Example:

QuoteZ-levels
https://ludeon.com/forums/index.php?topic=17336.0
Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.
#19
Off-Topic / MOVED: The adventures of TinyBeard!
August 30, 2016, 04:59:17 PM
#20
Game save is attached.  RimWorld A14 DRM-free version, no mods, Win 10 x64.

Background:
I mined out a natural rock wall from a room (to be able to place an AC unit, but it's a gaping hole right now). This was during a Heat Wave when it was over 30'C outdoors, and indoors was 18'C.

What happened:
The temperature indoors stayed at 18'C and the game still said it was Indoors.

What I expected to happen:
I expected the room to become Outdoors and the temperature to rise significantly.

Further Detail:
Mousing over the terrain revealed that the hole-in-the-wall spot (where the AC blueprint is) was Indoors, and the nearby Deep Water tiles are indoors too.  I expected them to be Outdoors.  The deep water tiles one cell over are correctly considered to be Outdoors.

FWIW, this has persisted since Alpha 8.  Sorry I forgot to report it.  >_<
https://ludeon.com/forums/index.php?topic=8910.msg88023#msg88023 (see in-game July 4, Year 1 "Transcriber's Note").

EDIT - Attaching screenshot

[attachment deleted by admin - too old]