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Messages - milon

#181
+1 from me too :D
#182
Ideas / Re: Crash Landing - World Map Crash Sites
May 11, 2017, 06:14:52 PM
I really like that idea - especially the idea that makes seeking out crashed ships makes it feasible/easier to build your own escape ship.  That could work well, IMO.  :)
#183
Ideas / Re: News
May 11, 2017, 06:13:05 PM
+1

I'd love for this to be a feature of RimWorld.  It really fits with the whole storytelling simulation theme that Tynan is aiming for (strictly IMO).
#184
Ideas / Re: Water
May 11, 2017, 06:10:23 PM
Quote from: Perq on May 11, 2017, 03:05:30 AM
Quite sure (which doesn't mean absolutely sure, tho) the amount of water needed to get rid of the alcohol (even those 5%) is higher than the amount of water that beer provides. :P

Yup.  Same goes for coffee & most teas/juices/sodas/etc.  But I'd still love water to be a thing in RimWorld.  ;)
#185
General Discussion / Re: Unplayable
May 10, 2017, 09:40:34 PM
You could also post your log file, mod list, full system specs, & operating system. There may be a bug that we can help you sort out. See my sig for info on finding the​ log file.
#186
Ideas / Re: Ate without table
May 10, 2017, 12:14:04 PM
Quote from: tyriaelsoban on May 10, 2017, 12:07:12 AM
Nutrient paste solves all these problems, they cant reserve items that dont exist. ;)

Just don't forget that it causes new problems: No food when the power goes out.  Solar Flare = hungry pawns.  (So keep some survival meals locked away for emergency.)
#187
My $0.02: On a fresh install, temperature should default to Celsius unless the user is in the USA.  I'm pretty sure it's easy enough to detect what country the user is in, and obviously the user can change the temperature scale to their liking.  For example, I'm in the USA, but I grew up in Canada so I use Celsius when I can. :D
#188
Ideas / Re: Water
May 10, 2017, 07:55:28 AM
Personally, I play combat-lite games of RW, so I really like having more variety of non-combat stuff in the game.  I'd really enjoy a water mechanic (I think), and as others have pointed out, it would fit in well with other existing systems/products.
#189
FYI, previous to A16 (haven't tested recently), it seems that mech spawns from these structures will scale just like raids. Open early = weaker/fewer, open later = tougher/more.
#190
Ideas / Re: Ludus - fitness club
May 09, 2017, 10:04:21 PM
That's an interesting idea. Fitness could be tracked similarly to skills, and would degrade over time if not being worked on in some way. It would also provide more for pawns to do in mid/late game when you've got more free time.
#191
Ideas / Re: Buy/Sell tab
May 09, 2017, 10:01:58 PM
Agreed. For me, trade is slow and awkward, and I keep forgetting which way is buying or selling. It would be great to have Buy and Sell tabs. In keeping with the current trade emphasis (using silver only to pay the difference), the screen should also show the total value being bought & the total value being sold, and the price difference in silver (net gain/loss), and a Confirm button to settle the transaction.
#192
Ideas / Re: Better Mental Break for Starvation
May 09, 2017, 04:24:33 PM
+1 from me. Especially if they can hunt colony animals for food. (In that case, do NOT let your cannibals go hungry!!)
#193
Ideas / Re: Ate without table
May 09, 2017, 04:22:43 PM
@OP, food they're carrying in their inventory doesn't rot or deteriorate. It doesn't contribute to gut worms either. They're just trying to not starve. ;)
#194
General Discussion / Re: Story Logs
May 08, 2017, 04:40:06 PM
That's really cool!

I searched around, and found it:
1. Go to https://ludeon.com/forums/index.php?topic=29627.0
2. click on Tale Log Tab.
3. ? ? ?
4. Profit! :D
#195
General Discussion / Re: how are log files used?
May 08, 2017, 08:32:58 AM
I'm not a dev, but I'll take a crack at this.  Others will correct me where I'm wrong, and hopefully I'll learn something new!  ;D

Some of the info dump is from Unity itself, and I kinda ignore that.  I have a general idea of what's supposed to be there, and what's not supposed to be there.  But mostly I just look for obvious error messages.  Common errors have common solutions, and I start from there and work through the known possibilities.