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Messages - milon

#3286
Heh, back in Alpha 5, I once made a stone wall that was 4 or 5 blocks thick and had a Y-shaped entrance through it (to block enemy sniper LOS).  The only way in was a 1-block wide corridor that led straight to a very large room with 30 or 35 turrets fanned out (with stone blocks in between to absorb any blasts).  I also parked a few colonists behind the turrets to repair them as needed.  Got attacked by 6 raiders with explosives, no problem.  Got attacked by 6 Centipedes, no problem.  I barely had to do any repair work at all!  Wonder how that would work in A6 with the bodypart system...  :D
#3287
@Lazarus, you can only have an "infinite" roof if you dig into rock far enough to have "overhead mountain".  If it's thin rock or a constructed roof, then when it falls, it's gone.  You can always rebuild, it just takes that much more work.
#3288
General Discussion / Re: First impressions
August 21, 2014, 05:52:51 AM
Quote from: stefanstr on August 21, 2014, 04:51:06 AM
BTW. English is not my native tongue either. I don�t know how much it shows. I have been using it daily in my professional career for years now, so I hope it isn�t too obvious anymore, but who knows.
I guessed that, but only because of the broken apostrophes and quotes. It's a common-ish problem with non-English keyboards and/or character encoding. Not sure what the solution would be.  Could be keyboard, forum language setting, PC language setting, etc.  Ultimately, most forums recognize a basic single quote and basic double quote, and they break when you try using the "open" or "close" quotes instead.
#3289
A good friend of mine told me about it after he kickstarted the game.  Too bad the kickstarter was over by then, but I still got a great game!
#3290
General Discussion / Re: First impressions
August 20, 2014, 04:58:59 PM
@Timber, that's pretty smart.  I remember reading somewhere that natural geysers give a mood boost (beautiful environment, or something).  I'm going to retool my standard base plans now.  :)
#3291
Stories / Re: Thanks, Cassandra... (rant)
August 20, 2014, 04:55:58 PM
Wow, you got trolled pretty good!

But...  who did he rampage against?  The local muffalo population?
#3292
Stories / Re: She�s gone
August 20, 2014, 04:51:57 PM
Meh, great story regardless.  Thanks for sharing!  (I kind of feel bad saying 'thanks for that' in the face of such tragedy.)
#3293
You probably already figured this out, but if they're going down at night it's because you're using more power than you're putting out (since Solar Panels don't generate electricity at night).  But if you're got everything you need from geothermal, then solar panels & batteries are just backup system.
#3294
Quote from: UrbanBourbon on August 20, 2014, 02:55:57 PM
Wait, what? You're not afraid of the dark? What is WRONG with you?
That should be a trait!!

Quote from: HatesYourFace on August 20, 2014, 03:57:51 PM
The sun rises over the turret fields as the lead farmers prepare for the morning's work... It's going to be a good harvest today.
-img-
Don't the turrets wreck each other with that setup?  And how many do you tend to lose per raid?
#3295
Off topic, but holy awesome avatar, Bog!!
#3296
Me wants automail prosthetics!  ^_^
#3297
General Discussion / Re: First impressions
August 20, 2014, 02:46:33 PM
@stefanstr, first I'm glad I'm not the only old guy here.  I too have found while playing RimWorld that I'm not as young as I used to be!

Anyway, could you screenshot (F10) your colony and upload a picture?  (postimg.org works well for uploading.)  It sounds like there's a design flaw or two if people are breaking as early as February.  Maybe we can give you a hand with that.

As for the number of weather events, I'm sure that will even out later.  There's only so many events currently available to the story teller, so it picks from what's available.
#3298
Lose a poorly skilled colonist or 160 metal?
Depends on what the colonist is passionate about, and what I need the metal for.  If I'm trying to build a spaceship, it's easy to prioritize metal.  If I'm just maintaining a base, I'm happy to train a colonist who loves certain things.

Deal with 20 psychotic muffalos squirrels?
Muffalos!  They're slower, and produce lots of yummy meats!

Lazy but passionate grower or a very neurotic chef?
The chef.  They're harder to come by, and the penalty for having low (1-3) growing skill isn't too bad.

Smooth stone floors with rock rubble (dirt) on them, or have clean but rough rock floors?
Smooth stone floors.  It's easy to clean a floor, and smooth floors look nice.

Have your colonists eat raw animal meat or starve moderately and wait?
Depends on the colonists' health and mood overall.  It could go either way.

Pick an M-16 if it was all the way across a large map?
Absolutely!

Get the said M-16 with your entire crew in case you'd get a raid on the way?
Nah.  I'd only tell 1 colonist to equip it.

Feel screwed if a raid came from the opposite edge of the map, and you'd have to run back to the colony with your ass on fire, to defend it?
I don't evacuate en masse, so this wouldn't happen to me.  I'd manually control the poor schmoe who was getting the M-16, and either guide him back or have him kite the raiders.  (If I was for sure going to lose him, I'd have him drop the M-16 first and let someone else grab it later.)

Listen to the rain sound or the ancient crashed ship part droning sound? You're trying to think.
Rain.  Something neutral vs something negative, right.  Is this a trick question?  Is there anything about the sound of rain that impacts the colony?

Highly skilled but depressive shooter or an iron-willed poor shooter?
Iron-willed.  Skill can be trained, but traits cannot.  And an iron-willed colonist will be around much longer than a depressive one.

Have your burly and barbaric melee fighter run around without clothes or have him wear a sissy pink shirt? (it's the only free shirt there is and this is a trick question)
I'd laugh at him either way, so it depends on his traits.  (I'd be funny if the other colonists had negative thoughts for seeing a nude colonist!)

A colonist take a shot from a shotgun or a burst from an Uzi?
Uzi.  Less chance of immediately destroying a bodypart.

Deal with 10 Centipedes or 10 Scythers?
Centipedes, by a small margin.  Easy to kite.

Play RimWorld an hour every day, or for 3 hours every 3 days?
An hour every day.  Much more balanced.  Too bad real life isn't like that!  ;)

Have a 14-day eclipse or 4 consecutive blights?
Eclipse.  It's a positive at that time span.  ;)  I don't rely on solar power much.  A 14-day eclipse would kill every plant not under a sun lamp.  Since I'm protective of the agave & berries near my base, this would basically mean no food for animals, which means free meat everywhere.  It would also cause the berries & agave to spread everywhere afterwards.  So 14-day eclipse = LOTS of free food!
#3299
General Discussion / Re: How to deal with dead bodies?
August 20, 2014, 09:07:02 AM
So, beautiful area/room with a Royal Bed surrounded by roses.  And a chatty group of drafted psychos.  ;)

Also, the Bloodlust trait is extremely helpful!
#3300
Thanks, theapolaustic1.  I misread things earlier. It's definitely going to take me longer than this weekend to complete my turn (lots of IRL stuff going on). I'm about halfway through May now. I should finish sometime next week. Is that okay with everyone?  I have lots of IRL responsibilities.

Also, I read your intro post and remember you asking people to keep the 1. ;)