Muffalo Hungry. Food Appears. Muffalo Eats.
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#17
General Discussion / Re: Why are pawns eating without a table- in their bedroom - a few spots from table?
November 18, 2018, 01:49:25 PM
I keep seeing my colonist move away from the table and eat outside and get the debuff.
I have no idea why they keep doing that but its annoying as hell.
I have no idea why they keep doing that but its annoying as hell.
#18
General Discussion / Re: How can I store 2 T-shirts in the same tile?
November 10, 2018, 02:08:09 AM
Not possible by any normal means.
#19
General Discussion / Re: Boomrats keep blowing themselves up in my traps.
November 07, 2018, 08:46:12 PM
Rabbits and Rats and Squirrels keep triggering my traps its super annoying especially in winter when all the animals tries to come inside my base to eat that one bush for some reason when there are few thousands outside.
#20
General Discussion / Re: Boomrats keep blowing themselves up in my traps.
November 07, 2018, 05:37:06 PM
Wild animals are definitely WAAAAAAAY MORE prone to setting off traps than before. Which is annoying since now traps just straight up eats your resources.
#21
General Discussion / Is Heat Wave the very first event that happens now?
November 05, 2018, 09:15:41 AM
I kept getting Heat Waves as my very first non-fixed event in any game i started (Other than ice sheet and tundra of course).
Am I just insanely unlucky or what?
Am I just insanely unlucky or what?
#22
General Discussion / Re: Rabbits are for caravan driving
November 05, 2018, 09:13:33 AM
This does sound working not as intended lol.
#23
Bugs / Re: Rescued guest died due to self tending infection with 0% bandage quality
November 04, 2018, 02:29:41 PM
1.0.
I have mods running, but like you said, they stay in bed until fully healed, looks like the rescued pawn thinks infection needs to be treated as well before they start moving but since they self tend with awful chance they will end up dying.
I have mods running, but like you said, they stay in bed until fully healed, looks like the rescued pawn thinks infection needs to be treated as well before they start moving but since they self tend with awful chance they will end up dying.
#24
Bugs / Re: Rescued guest died due to self tending infection with 0% bandage quality
November 04, 2018, 01:09:12 PM
He never gets up even though he is no longer incapable of walking. He lays down and gets up to self-tend, then lay down again until he died.
#25
Bugs / Rescued guest died due to self tending infection with 0% bandage quality
November 04, 2018, 09:52:33 AM
I rescued a guest because he was attacked by wild animals. I put him in bed and treat all his wounds, then he got an infection.
He would self-tend his infection with 0% quality bandage and there is nothing i can do to stop him, even if I command one of my pawn to prioritize tending the guest first but the guest would break that command by self-tending.
And the guest died.
He would self-tend his infection with 0% quality bandage and there is nothing i can do to stop him, even if I command one of my pawn to prioritize tending the guest first but the guest would break that command by self-tending.
And the guest died.
#26
Releases / Re: [1.0] Megafauna (v1.4) - More cenozoic beasts! - (01.11.2018 - Update #5)
November 01, 2018, 08:59:59 PM
Yesss, now just waiting for the mechanoid one and the game will be perfect again.
#27
General Discussion / Re: Game running really slow
November 01, 2018, 08:56:59 PM
Figure out what you installed first.
#28
General Discussion / Re: Did Prepare Carefully make it in?
October 21, 2018, 11:21:31 AM
How long have you been in the cryptosleep casket for?
#29
General Discussion / Re: How to get rid of a wild man/woman?
October 20, 2018, 02:39:16 PM
Can you put them in a launchpod and send them off somewhere?
#30
General Discussion / Re: best way to get mortars to hit a target
September 15, 2018, 09:19:47 AM
I usually build 15 mortars or nothing.