What actually started this whole thing is them getting out of bed as soon as they are no longer incapable of walking. I think they really shouldn't be getting out of bed until they are fully healed.
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#31
General Discussion / Re: Friendly faction guy attacks me - friendly faction declares war
June 19, 2018, 08:25:16 PM #32
General Discussion / Re: Whats the population cap on bugs at now?
June 09, 2018, 10:34:02 AM
or relocate.
#33
Releases / Re: [B18] Megafauna (v1.3.1) - More cenozoic beasts! - (06.04.2018 - Update #4)
May 09, 2018, 11:12:06 PM
Yeah those damn pigs spawns quite often in large groups and just hard to deal with in the beginning of the game.
#34
General Discussion / Re: So how is 1.0 coming along?
May 06, 2018, 04:35:41 PMQuote from: animagus_kitty on May 06, 2018, 11:21:48 AMQuote from: Nameless on May 06, 2018, 09:44:38 AMYeah, but...have we had any news since January and the 'million copies sold' announcement? There's 'not ready yet' and then there's 'awkward radio silence'. >_> feel free to point me in the direction of more recent dev blogs/updates.
It comes out when it is ready.
There was an awkward radio silence from 0.17 release to 0.18.
Game turns out to be even greater than it ever was. You don't need to be impatient about it.
#35
General Discussion / Re: So how is 1.0 coming along?
May 06, 2018, 09:44:38 AM
It comes out when it is ready.
#36
General Discussion / Re: Do food items loaded in Transport Pods deteriorate/expire?
April 30, 2018, 10:08:05 AM
Things inside a pod is basically treated as being inside a cryptosleep casket afaik. I once put muffalos inside a pod for over a year and i forgot about them until later and they came out ok.
#37
General Discussion / Re: Hidden stashes in early game
April 27, 2018, 11:29:00 PM
I usually just wait. As early game you have not enough people to deal with your own base to keep things running, let alone going outside to get a stash that you may or may not end up able to acquire due to what you mentioned.
#38
General Discussion / Re: A Copycat game called “Keplerth” on steam
April 21, 2018, 10:41:56 AM
It looks more like terraria x rimworld to me.
#39
General Discussion / Re: Epic conservation of mass failure
April 19, 2018, 11:38:27 PM
but like, colonist can carry 75 blocks at once or something?
Probably would be good to make a large one and do that.
Probably would be good to make a large one and do that.
#40
General Discussion / Re: When does the ''intense'' music start?
April 18, 2018, 01:55:29 PM
Feels like it starts playing soon after they start moving to attack you sine that music doesn't play immediately if they decide to hang around for a while before attacking.
#41
General Discussion / The new raid alert sound does not sound "urgent" enough.
April 17, 2018, 10:54:58 AM
So recently started to play rimworld again after 0.18 update and i found the raid alert sound is not as attention catching enough as the old one, i sometimes even didn't hear it and ignore to check the red envelope as i was focus on something else... I think the new raid alert sound should switch with the old alert sound.
#42
General Discussion / Re: nonranged colonies, early armor?
April 16, 2018, 10:39:11 AM
I tell them to man up and pick up a gun and drop it after the raid.
#43
General Discussion / Re: Whats the big deal with infestations?
April 13, 2018, 03:16:35 PM
Try to melee 20 megaspiders and 30 spelopede...
#44
Outdated / Re: [A17] Save Our Ship (v1.01)
April 09, 2018, 09:15:12 PM
I can finally play again.
#45
Ideas / Re: PLEASE ADD A PRISONER FIGHT AREA
April 08, 2018, 02:19:37 AM
Feed them all luci and block the door.
Have fun.
Have fun.