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Messages - TastyCookies

#31
Thanks for the update release but unfortunately this caused my character to no longer be able to use the force powers. The force tab shows that I have unlocked it but I can not use them when I am drafted. I still have the traits however and no errors appear in the log relating to your mod.

Edit: I managed to fix it by using dev mode and resetting all the points. Anyone else who has this problem, dev mode should fix it.

Edit 2: Nevermind, the problem came back once you reload the game. Is it safe to revert to the old update?
#32
Unfinished / Re: [A17 WIP] SkyRim 0.01 - (In Dev)
October 16, 2017, 06:21:11 PM
You seen those warriors from Hammerfell? They got curved swords...curved swords.

Looking forward to this development! :)
#33
Unfinished / Re: 9thFinger's ThreadingMod
October 11, 2017, 12:33:59 PM
Thank you for making this mod, RimWorld definitely needs multi-threading. I wish you the best luck on your progress :)
#34
Hey Haplo, I don't know if this has been mentioned to you but Psychology is now compatible with MAI. I have tested it myself and it works perfectly together.
#35
Thanks for the update, just a note to everyone who loads their game with this new update, any steel structures that were built will have to be repaired as the hp value went from 350 to 700.
#36
Outdated / Re: [A17] SeveralPuffins mods for A17
September 13, 2017, 06:35:26 PM
Quote from: kenmtraveller on September 13, 2017, 04:16:38 PM
I recall 3 bugs:
1) on crash maps with pawns that could be rescued, often rescued pawns would get into a wierd state where it would say they joined you but they actually wouldnt
2) on some generated maps (I saw it on the crashed ship map and also the castle map) the game would enter into a state where it would autopause on every tick (without pause on exception being set).
3) on one map (I think it was a muffalo stampede encounter generated on an overland journey) I got a crash, and at reload time was unable to load my save game.
You may have a mod incompatibility that is causing these bugs and crashes. How many mods do you have?
#37
Outdated / Re: [A17] SeveralPuffins mods for A17
September 12, 2017, 06:32:08 AM
Just to update my experience with Recon and Discovery, I actually do not have any problems with this mod. The tremors issue that everyone was discussing on the forums not disappearing did not happen to me. I got the faulty generator event that caused the tremors and once I went there and destroyed it, the tremors went away. I really enjoyed Recon and Discovery and was able to save people from a crashed ship and join my colony to form a new form a new base. I also made friends with a tribe since they wanted peace from me. I used OHU Dropships and had no compatibility issues with it. No errors occurred in the log involving this mod.
#38
My mistake, thanks for pointing that out sidfu.
#39
Quote from: Sinclair200 on August 31, 2017, 12:37:02 AM
Hey i have just downloaded this mod and i am about to give it a shot and will get back to you. Thanks again for creating something as such and the work you put into.
To start of i wanted to know when i start a new game when can i know that this mod is working do i have to wait and see? or is there a way? can this work on existing saves? and lastly i have this error when launching the game and wanted to know what it meant and if it was ok to play with it:
PS: Babies have weird hair above their head... ;)


[HugsLib][ERR] Failed to apply Harmony patches for HugsLib.Children_and_Pregnancy. Exception was: System.Exception: Wrong null argument: br
  at Harmony.ILCopying.MethodBodyReader.<FinalizeILCodes>b__17_4 (Harmony.CodeInstruction codeInstruction) [0x00000] in <filename unknown>:0
  at Harmony.CollectionExtensions.Do[CodeInstruction] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
  at Harmony.ILCopying.MethodBodyReader.FinalizeILCodes (System.Collections.Generic.List`1 transpilers, Label endLabel) [0x00000] in <filename unknown>:0
  at Harmony.ILCopying.MethodCopier.Emit (Label endLabel) [0x00000] in <filename unknown>:0
  at Harmony.MethodPatcher.CreatePatchedMethod (System.Reflection.MethodBase original, System.Collections.Generic.List`1 prefixes, System.Collections.Generic.List`1 postfixes, System.Collections.Generic.List`1 transpilers) [0x00000] in <filename unknown>:0
  at Harmony.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, Harmony.PatchInfo patchInfo) [0x00000] in <filename unknown>:0
  at Harmony.PatchProcessor.Patch () [0x00000] in <filename unknown>:0
  at Harmony.HarmonyInstance.<PatchAll>b__6_0 (System.Type type) [0x00000] in <filename unknown>:0
  at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
  at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
  at HugsLib.ModBase.ApplyHarmonyPatches () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:Error(String, Object[])
HugsLib.ModBase:ApplyHarmonyPatches()
HugsLib.HugsLibController:EnumerateChildMods()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84A()


Do you have HugsLib installed by any chance?
#40
General Discussion / Re: How Old is Your Save Game?
August 22, 2017, 06:42:38 PM
Quote from: PotatoeTater on August 22, 2017, 05:15:37 PM
My current one is spread out over 3 colonies and we are at 5534.
Man that's one old save, how many mods do you have on that save?
#41
General Discussion / How Old is Your Save Game?
August 22, 2017, 09:46:16 AM
I'm just wondering how old are your save games before you start up a new one? How many mods do you all have on that save and why do you end up doing a new one. I think my save is going to end because it is now turning into a freeze fest as I have 16 colonists with 50+ mods. The date in my game is 4th of Jugust, 5506. 
#42
Quote from: pardeike on August 16, 2017, 06:47:24 PM
Quote from: kaptain_kavern on August 16, 2017, 06:26:43 PM
For what it's worth. I had a similar problem once in one of my WIP mods (using an old version of the humanoid alien framework.

"Solved it" by putting the vanilla head texture in the right location in my own mod folder
The headless problem here is a bit different. Has nothing to do with the texture at all. It's a misguided check in this mod that looks for the lifestage index of each pawn. Then if its less than 2 it assumes babies and the head is not rendered somehow. Problem is, mods like Zombieland and such have pawns with only two life stages and the index is 1. That does not automatically mean baby and such the head problem is triggered.

No easy way around this since life stages are actually meant to be only 0, 1 for normal human like pawns and higher stages only make sense for animals that actually change shape with different ages in vanilla.

Would having the mod only check the lifestage index on pawns that only have the human race tag on it fix the issues with other pawns such as zombies and MAIs?

Thanks for the update Thrite, really glad you're working on one of the most sophisticated mods out there. I looked at the issue on github and I was wondering if that also applies to every other non human pawn?

#43
Quote from: Tenshi~Akari on August 02, 2017, 08:11:31 AM
No prob. Glad you got it fixed is all.  ;)

-------

Just wanted to report in, not an error, but went back to using Misc. Robots/Misc. Robots ++ in-game. I'm guessing now that those two mods rely more animal based than human-like pawn-based & C&P now more Harmony based that they work fine together w/out graphics glitches like mentioned a couple of versions before (especially back in A16). No errors or anything happening on my end, they seem to be working fine together as expected.

Haven't tried Misc. MAI yet... I'm tempted to, but I think I'll hold off on that until I'm ready to start another save file just in case. Current colony is steadily growing so I want to see how long it will last.  :D

Just as a heads up, MAI is currently not compatible with Children and Pregnancy. While it is not a game-breaking bug, the MAI just ends up headless (kinda creepy actually).
#44
My game has about 5 years into it and I'm noticing now whenever a raid or caravan approaches my colony, the game would freeze and I have to close it via task manager. I have 59 mods in the game which I will list below and have ran RuntimeGC plenty of times to clear up space. I have used the conflict checker and have found no mod conflicts.

Is it because the game engine has pretty much been overwhelmed by the mods? I looked at the ram usage and the game has only used approximately 1.4GB of ram.
         
Mod List               
Enabled      Load Position: 1    Version: 0.0.0      Directory: Core                                              Name: Core                                           
Enabled      Load Position: 2    Version: 0.17.0     Directory: 818773962                                         Name: HugsLib                                         
Enabled      Load Position: 3    Version: 0.17.0     Directory: 932008009                                         Name: JecsTools                                       
Enabled      Load Position: 4    Version: 0.17.1557  Directory: 704181221                                         Name: Miscellaneous 'CORE'                           
Enabled      Load Position: 5    Version: 0.17.1546  Directory: 882641145                                         Name: Organized Research Tab                         
Enabled      Load Position: 6    Version: 0.17.0     Directory: 927155256                                         Name: Simple sidearms                                 
Enabled      Load Position: 7    Version: 0.17.0     Directory: 918226861                                         Name: Star Wars - The Force                           
Enabled      Load Position: 8    Version: 0.17.0     Directory: 918200645                                         Name: Star Wars - Fully Functional Lightsabers       
Enabled      Load Position: 9    Version: 0.17.0     Directory: 918227266                                         Name: Star Wars - Factions                           
Enabled      Load Position: 10   Version: 0.17.0     Directory: 765890823                                         Name: Call of Cthulhu - Cosmic Horrors               
Enabled      Load Position: 11   Version: 0.17.0     Directory: 815039373                                         Name: Call of Cthulhu - Cults                         
Enabled      Load Position: 12   Version: 0.17.0     Directory: 777197241                                         Name: Call of Cthulhu - Industrial Age               
Enabled      Load Position: 13   Version: 0.17.0     Directory: 764375772                                         Name: Call of Cthulhu - Factions                     
Enabled      Load Position: 14   Version: 0.17.1557  Directory: 732569232                                         Name: Medieval Times                                 
Enabled      Load Position: 15   Version: 0.17.1557  Directory: 959814527                                         Name: Psychology                                     
Enabled      Load Position: 16   Version: 0.17.1546  Directory: 753498552                                         Name: Hospitality                                     
Enabled      Load Position: 17   Version: 0.17.1543  Directory: 836308268                                         Name: Dubs Hygiene and Central Heating               
Enabled      Load Position: 18   Version: 0.17.1527  Directory: 725949967                                         Name: Rimsenal - Rimhair                             
Enabled      Load Position: 19   Version: 0.17.1557  Directory: 735106432                                         Name: EdB Prepare Carefully                           
Enabled      Load Position: 20   Version: 0.17.1557  Directory: 878965937                                         Name: Change Dresser                                 
Enabled      Load Position: 21   Version: 0.17.1515  Directory: 728381322                                         Name: Apparello 2                                     
Enabled      Load Position: 22   Version: 0.17.0     Directory: 817231829                                         Name: I Can Fix It!                                   
Enabled      Load Position: 23   Version: 0.17.0     Directory: 936562361                                         Name: JTReplaceWalls [A17]                           
Enabled      Load Position: 24   Version: 0.17.1546  Directory: 857164561                                         Name: Stack Merger                                   
Enabled      Load Position: 25   Version: 0.17.1546  Directory: 725130005                                         Name: P-Music                                         
Enabled      Load Position: 26   Version: 0.17.1557  Directory: 932951772                                         Name: Set-Up Camp                                     
Enabled      Load Position: 27   Version: 0.17.1557  Directory: 933372949                                         Name: RimFridge - A17                                 
Enabled      Load Position: 28   Version: 0.17.1557  Directory: 724602224                                         Name: Misc. Robots                                   
Enabled      Load Position: 29   Version: 0.17.1557  Directory: 724600171                                         Name: Misc. MAI                                       
Enabled      Load Position: 30   Version: 0.17.1557  Directory: 717575199                                         Name: Misc. Training                                 
Enabled      Load Position: 31   Version: 0.17.1546  Directory: 932240696                                         Name: Vegetable Garden                               
Enabled      Load Position: 32   Version: 0.17.0     Directory: 764301651                                         Name: Jecs Tobacco and Cigarettes                     
Enabled      Load Position: 33   Version: 0.17.0     Directory: 936486725                                         Name: Additional Joy Objects                         
Enabled      Load Position: 34   Version: 0.17.1546  Directory: 937331021                                         Name: Mass Graves                                     
Enabled      Load Position: 35   Version: 0.17.1546  Directory: 733997423                                         Name: Repair Workbench                               
Enabled      Load Position: 36   Version: 0.17.1526  Directory: 852324917                                         Name: [SS]AdvBody                                     
Enabled      Load Position: 37   Version: 0.17.1557  Directory: 929270780                                         Name: More Furniture (A17)                           
Enabled      Load Position: 38   Version: 0.17.0     Directory: 942690136                                         Name: Quarry                                         
Enabled      Load Position: 39   Version: 0.17.1546  Directory: 784370602                                         Name: Fences And Floors                               
Enabled      Load Position: 40   Version: 0.17.1557  Directory: 758810805                                         Name: FishIndustry                                   
Enabled      Load Position: 41   Version: 0.17.1557  Directory: 826153738                                         Name: Glass+Lights                                   
Enabled      Load Position: 42   Version: 0.17.1546  Directory: 725956940                                         Name: Expanded Prosthetics and Organ Engineering 2.0 
Enabled      Load Position: 43   Version: 0.17.1546  Directory: 730899625                                         Name: RT's Weapon Pack                               
Enabled      Load Position: 44   Version: 0.17.1546  Directory: 730528968                                         Name: More Vanilla Turrets                           
Enabled      Load Position: 45   Version: 0.17.1543  Directory: 725623521                                         Name: [T] MoreFloors                                 
Enabled      Load Position: 46   Version: 0.17.1546  Directory: 728314182                                         Name: RT Fuse                                         
Enabled      Load Position: 47   Version: 0.17.1546  Directory: 725465444                                         Name: More Trade Ships                               
Enabled      Load Position: 48   Version: 0.17.1546  Directory: 725488168                                         Name: Cheaper Components                             
Enabled      Load Position: 49   Version: 0.17.1546  Directory: 881580886                                         Name: Accurate Mortars                               
Enabled      Load Position: 50   Version: 0.17.1557  Directory: 725447220                                         Name: Spoons Hair Mod                                 
Enabled      Load Position: 51   Version: 0.17.1543  Directory: 725828157                                         Name: [T] MoreBedsVanilla                             
Enabled      Load Position: 52   Version: 0.17.1546  Directory: 845996585                                         Name: RT's Weapon Pack - visibility patch             
Enabled      Load Position: 53   Version: 0.17.1546  Directory: 879105471                                         Name: AllowDeadMansApparel                           
Enabled      Load Position: 54   Version: 0.17.1546  Directory: OHU Drop Ships                                    Name: OHU Ships                                       
Enabled      Load Position: 55   Version: 0.17.1557  Directory: 962732083                                         Name: RuntimeGC                                       
Enabled      Load Position: 56   Version: 0.17.1554  Directory: 1098354593                                        Name: Animals Logic                                   
Enabled      Load Position: 57   Version: 0.17.1557  Directory: 1089175308                                        Name: Portable Power Generator                       
Enabled      Load Position: 58   Version: 0.17.1557  Directory: 746425621                                         Name: A Dog Said...                                   
Enabled      Load Position: 59   Version: 0.17.1557  Directory: Camping Stuff                                     Name: Camping Stuff       


[attachment deleted by admin: too old]
#45
Mod bugs / Re: Errors after installing Medieval mod
August 14, 2017, 06:12:24 PM
Those are signs of low memory, I've been having issues like that too and I'm thinking it is coming from Medieval Times.  My game freezes because it takes so much memory for the game to generate pawns for raid or caravan to approach and there was a post in Medieval Times stating that the pawn generator eats up alot of memory because of the items it has to select. Note that my game is rather late (5 years has past) and I didn't have any issues in the beginning. How much RAM do you have?