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Messages - Heni

#31
Releases / Re: [A18] SimpleSidearms (1.2.5)
March 01, 2018, 10:18:02 PM
Quote from: Tenshi~Akari on March 01, 2018, 10:44:46 AM
Even when you right click & select "equip (x) as sidearm"?

Yes, i have change the position of the mod to see if is this, but dont work.
#32
Releases / Re: [A18] SimpleSidearms (1.2.5)
March 01, 2018, 09:08:00 AM
The mod dont work here, my colonist still take only one weapon
#33
Unfinished / Re: [A18] Prison Labor
February 27, 2018, 08:27:01 AM
I have one bug here, the "force to work" and the "work and recruit" dont work here, the warden can still recruit the prisioner, but cant force them into work. the other bug is that the "motivation" bar is on the animals, not in the prisioners. thanks for your work and sorry my bad english.
#34
Great mod, it is possible to do a CE patch? will be very nice! thanks for your work on this!
#35
Releases / Re: [A17/A18b] Super Soil
December 05, 2017, 03:08:28 PM
Good mod, but the itens needed for the soil are a bit strange, will be more realistic (i think) if you have to use more drugs, herbal and maybe animal resources. But nice work!
#36
Please update this mod for B18... Is ridiculous play without this mod, i make one char with EDB and he have 10 shooting skill... the raiders have much less than that and hit more shoots tham mine, they shoot do more damage than my (with less firepower weapons) and my char have a full armor, someone can explain this? And the fun thing is that one of my colonist have become berserk... With one single f+ck shoot my char killed the colonist. I cant accept this. The combat extended system have to be part of the game.
#37
Quote from: frankwest16 on November 30, 2017, 08:00:33 PM
Quote from: Heni on November 29, 2017, 04:59:25 PM
I am REALLY waiting this mod on B18. On A17 i have saw some stuff that is not so realistic, like children come in the raids (Will be good make some age limit to go n a raid) i saw children with 6-9 years old, maybe a chang on this will be good
I think it makes sense for children to be in raids.
I mean, terrorist groups (example: the Lord's Resistance Army [Kony, anyone?] and the Warsaw Uprising) and some governments (example: The Kuomintang and the USSR) have been known to use child soldiers. I'd say a pirate gang isn't too far off.

Tribals are easy. Rites of passage, different ideas on maturity, lack of manpower... the list goes on.

The Outsiders, however, should probably not bring kids on raids (what with mostly coming from places with human rights and such). Not sure if it's even possible for a single faction to have the age restrictions, though, let alone if age restricions on raiding are even possible.

Hmm... i dont have think this, you are rigth
#38
Releases / Re: [B18] Vegetable Garden Project [11/30/17]
December 02, 2017, 01:29:12 PM
The reclaim Soil is not working on mud, and it says that work on mud, for now that is the only bug i have saw
#39
I am REALLY waiting this mod on B18. On A17 i have saw some stuff that is not so realistic, like children come in the raids (Will be good make some age limit to go n a raid) i saw children with 6-9 years old, maybe a chang on this will be good
#40
Man, i am near the fall, when start to rain and the soil get a 200% bonus i think " i need to kiss that guy" hahahaha (kidding). Nice work man, i am still searching for bugs, the only i have saw is that rain for 2 days here and have parts of the soil that dont get wet, i dont know why.
#41
Mods / Re: ! Mod idea ! Weapon special skill.
November 27, 2017, 03:36:40 PM
Hahaha, that is a nice idea man... i wish that someone take this
#42
Mods / [Mod Request] Industrial Component machine
November 22, 2017, 07:56:59 AM
Hello, i am surprised that no one have done a mod like this, the idea is to make one machine that make bulks of components using less resources, maybe using some silver with steel. Make components is a boring work, because take much time, much resources and do little diference (except if you really need), one machine like that can do a huge diference into the game, of course as a machine like that have to use lots of energy. Thanks for the attention

Obs.: I am brazilian, sorry about my poor english.
#43
I forgot one blossom three... after look at one time i saw a lot of map terrain cover with tiberium, i try to put fire but dont work... how i resolve that problem? (forgot to say that this is very cool)
#44
Releases / Re: [A18] Rimsenal v1.1: Early adapter edition
November 14, 2017, 07:53:31 AM
I love that mod, and thanks for the CE patch, but i dont know why, the weapons of rimsenal are not... shooting, when a rimsenal faction attack me they go melee because that, If you can do a compatibility list of this mod i will be gladly, because i dont know what of the mods i have are doing this. Thanks for the attention
#45
Outdated / Re: [A17] Vegetable Garden [8/22/17]
November 11, 2017, 03:35:48 PM
Thanks for your work pal, i cant play rim world without your mod, excelent work, wild fruits save my colony many times, i dont have seen any mods with that stuff (good as your mod).