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Messages - Jimmeh

#1
Added :) sorry, wasn't aware I could straight attach it. Thanks!
#2
Outdated / Re: [MOD] (Alpha 6) Embrasures v2.0.5
October 14, 2014, 08:13:01 PM
Thanks heaps for the update :) the only issue I've noticed so far that the research points need to be adjusted for the new scale. 30000 points is massive now when common research is 300-600.
#3
Thanks for pointing out I hadn't explained that very well, haha. I modeled the advanced gun off the M-16, and from memory I improved the accuracy a little too, bringing it more in like with the M-24. A mounted and automated gun surely should be more accurate than a colonist holding a rifle.
#4
Hi All :) I've decided I'll upload my basic & very simple advanced turret and mortar mod.
This was basically intended for personal use but I thought others may enjoy the changes too.
As this was just a basic mod, I have not attempted to change any textures.

I feel my additions are balanced due to the increased metal & power costs, build time and tech requirements. The mortar can also be built by besieging raiders, which adds to the risk of them doing significant damage.

My mod aimed to give an advanced option for the basic turret, mortar and incendiary mortar.

AdvancedTurret:

  • Requires research tech: Advanced Turret - cost: 600
  • Health: 600
  • Flammability: 50%
  • Work to build: 3000
  • Power Consumption: 400
  • Metal cost: 300
  • Increased rate of fire and accuracy
  • Increased range and accuracy at range
  • Basically the M-16 on a turret

Advanced Mortar & Incendiary

  • Requires research tech: Advanced Mortar - cost: 600
  • Health: 250
  • Work to build: 2700
  • Metal cost: 350
  • Increased rate of fire and accuracy
  • Warning: Can be constructed by besieging raiders.

Download:
https://mega.co.nz/#!2scDQDRJ!OGaJRFtRNevCfnX8MK0fnFEsSlhbMytEchbiAv8ot7A

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