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Messages - Rustic Fox

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1
That would be awesome if that was a thing

2
Delete current files and download updated one https://github.com/RusticFox/Bulk-Stone-Cutting/releases
When I uploaded them I forgot to remove the redundant files

3
Bulk-Stone-Cutting
Code: [Select]
XML error: Could not register node named "MakeBulkStoneBlocksBaseElec" in mod Bulk-Stone-Cutting because this name is already used in this mod.
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:TryRegister(XmlNode, ModContentPack)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Harmless?

Ooops nvm I found the problem I messed up the GitHub file update updating to the right files now. Sorry for the inconvenience.

4
New Mod!
Pauseable Stonecutting!


5
Unfinished / Re: [B18] (WIP) Project Red Horse: Faction Wars
« on: September 15, 2018, 12:15:21 PM »
The legend strikes again with another massive news update. With test Versions  ;D

6
Mods / [Help] Need C# Coder
« on: September 12, 2018, 10:50:36 PM »
Hello, All im looking for a C# Coder to help me with my new mod. the mod I don't want to share info about publically yet. but the area I need help is in a certain situation an error appears and from what I can tell it needs a harmony patch or something of the likes.

Please msg me if you think you can help and want to know more.

7
Off-Topic / Re: Have you seen the best trailer ever?
« on: September 05, 2018, 11:13:44 AM »
NO NO YOU FOOLS! The best Trailer is this one https://www.youtube.com/watch?time_continue=6&v=5hYvzMb-I4g for chicken pluckers Rimmu-Nation mod  :D

8
Drugs To Neutroamine Update
B19 Update


9
Block Convert Update
B19 Update


10
Firefoam Grenade Update
B19 Update


11
Update
B19 Update


13
Resource Replicator Update
B19 Update


14
Update
Resource Replicator V1.4.1
- Astra Militarum Imperial Guard Core Mod Patch

15
Releases / Re: [B18] - Rustic's Mods - Burst Mortars V1.0.0
« on: February 04, 2018, 07:52:04 PM »
Mister Rustic Fox. I have been having weird problems with my mod list that were plaguing me for awhile. Well today with the new TMagic update, my game was getting really borked, and it kept looking like it was all of these other issues. This is also something that has been happening to me for awhile now, forcing me to play musical chairs with my load order because of some unknown culprit. So today, the new TMagic was messing up, so I decided to use it as a guinea pig and play the process of elimination by half, by moving TMagic around, I was able to narrow down who was the bad guy. Turns out, it was Blocks Convert. You are redefining a core def, and this is causing issues for every mod that might rely on what you redefined that is loaded after your mod. Other mod authors have told me that this seems to be an issue with B18 releases, so I'm sure you are not the only one who has had this happen.

Anyway, I am a fan of your mods, and I do appreciate all the work that you do. I wanted to let you know of your mistake, so you can fix it for others too. And I just maybe had to vent a little bit after spending about an hour playing with my broken mod list  ::)

https://ludeon.com/forums/index.php?topic=34067

Here is the issue, from Buildings_Production.xml

Code: [Select]
  <ThingDef Name="BuildingBase" Abstract="True">
    <category>Building</category>
    <soundImpactDefault>BulletImpactMetal</soundImpactDefault>
    <selectable>true</selectable>
    <drawerType>MapMeshAndRealTime</drawerType>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <repairEffect>Repair</repairEffect>
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
    <filthLeaving>BuildingRubble</filthLeaving>
  </ThingDef>
The bug has been patch you can get the fixed version on steam or GitHub

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