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Messages - Rustic Fox

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31
So weapon they don't need/have a research are free to use or never to use ?
Weapon like only special faction carry or loot only weapon.
Weapons like that may need a patch if you want to use them. but ones that have required research could be determined using the research. I say that because it would most likely be easier than patching all weapons.

32
Thats why it don't made sense to stay as tribal in a spacer world.
Without the remove of adavance tech/item/faction from the game, a tribal start is just an extra difficult.

Currently the game don't have a tech-tag for item (i think), then that mod would need to patch all weapons (and some armors too i would say) with a tech-tag.
And you would need an extra patch for each weapon mod like CE need.

And from the other side,
i think you are a car driver, do you think you can drive better if you understand how the car works/drive.
Of for someone who use a pila just before, any gun would be harder to handle at first, but for a crossbow or bow user, a gun isn't that different to use. It is even simple and more accurate.

Weapons don't have a tech tag but research does so if you need research to unlock weapons that could be one way of determining its tech level

33
Mods / Re: Artist Wanted
« on: January 10, 2018, 02:36:43 PM »
Hey, dude no problem you gave it your best shot.

to anyone else, if you are interested i am looking for

1. 2x5 oil refinery
2. 2x6 oil pump

34
Releases / Re: [B18] - Rustic's Mods - 3 New Rescued Mods!
« on: January 10, 2018, 01:22:43 PM »
New Mods Now Live!

Thanks to Incantation Games for the original creation of all of these mods (uploaded with his permission).




35
Mods / Re: Artist Wanted
« on: January 09, 2018, 02:56:56 PM »
Hey, dude no rush at all I am not in any hurry.

36
Mods / Re: Artist Wanted
« on: January 08, 2018, 10:03:13 PM »
have you made any progress since we last talked?

37
Mods / Re: Artist Wanted
« on: January 06, 2018, 07:07:35 PM »
Hey dude no problem mistakes happen no one is perfect.

38
Mods / Re: Artist Wanted
« on: January 06, 2018, 10:37:11 AM »
That looks way better both in and out of game.

39
Mods / Re: Artist Wanted
« on: January 03, 2018, 05:44:01 PM »
Later when I get in-game again I can send one.

*Edit*
Here are some links to two screenshots one at about normal distance and one zoomed. I had to do it this way it said they where too bid to add as attachments.
https://imgur.com/wYglZ2C
https://imgur.com/eqaDDUv

*Edit 2*
I tried redownloading and it looks a million times better I think something corrupted the first time


40
Mods / Re: Artist Wanted
« on: January 03, 2018, 02:36:10 PM »
Camera+ is great for screenshots. And by it got way more pixelated then normal most textures don't get that pixelated not that it's a big deal though. That sucks that you have to redo it but I am sure it will look just as good if not better.

41
Mods / Re: Artist Wanted
« on: January 02, 2018, 10:35:52 PM »
Looks Good! That could work just needs side and back textures.

And one thing I noticed is with Camera+ When u zoom way in it get a bit pixelated

42
Mods / Re: Artist Wanted
« on: January 02, 2018, 09:02:51 PM »
Really Starting to come together looks great

43
Mods / Re: Artist Wanted
« on: January 02, 2018, 08:18:02 PM »
I like the look of barrel #3 it's going to be chemfuel I just said the about gas because chemfuel it basically the gas of rimworld.

44
Releases / Re: [B18] - Rustic's Mods - New Mod! Resource Replication
« on: January 02, 2018, 08:00:54 PM »
Update
Resource Replication V1.1.0
- Added cloth, synthread, hyperweave and mech serun recipes
- Changes components from 50 to 25 in recipe
- Bill name fixes

~ Update Thanks to Chicken Plucker

45
Mods / Re: Artist Wanted
« on: January 02, 2018, 05:34:50 PM »
while gasoline is clear but irl a lot more than just gasoline comes out of processing crude oil

some countries may dye fuel https://en.wikipedia.org/wiki/Fuel_dyes

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