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Messages - Rustic Fox

#31
Mods / Re: How do I update my mod version number?
January 14, 2018, 07:11:34 PM
go into the about folder change the targetVersion to the current version. then you may or may not have errors which will have to be addressed. and if you don't have the folder in your rim world folder. you will have to open your steam workshop folder and find your mod 933008442. on my pc the steam workshop folder is here C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\933008442

I was bored so I went through and changed everything to be B18 compatible did not change any values just got it to a point where there are no errors (did not do any testing)

https://drive.google.com/uc?export=download&id=169a85oRfG8Cu0yyJfZROq6yQqVuWR0QQ
#32
Quote from: Canute on January 14, 2018, 04:04:20 PM
So weapon they don't need/have a research are free to use or never to use ?
Weapon like only special faction carry or loot only weapon.
Weapons like that may need a patch if you want to use them. but ones that have required research could be determined using the research. I say that because it would most likely be easier than patching all weapons.
#33
Quote from: Canute on January 14, 2018, 05:59:22 AM
Thats why it don't made sense to stay as tribal in a spacer world.
Without the remove of adavance tech/item/faction from the game, a tribal start is just an extra difficult.

Currently the game don't have a tech-tag for item (i think), then that mod would need to patch all weapons (and some armors too i would say) with a tech-tag.
And you would need an extra patch for each weapon mod like CE need.

And from the other side,
i think you are a car driver, do you think you can drive better if you understand how the car works/drive.
Of for someone who use a pila just before, any gun would be harder to handle at first, but for a crossbow or bow user, a gun isn't that different to use. It is even simple and more accurate.

Weapons don't have a tech tag but research does so if you need research to unlock weapons that could be one way of determining its tech level
#34
Mods / Re: Artist Wanted
January 10, 2018, 02:36:43 PM
Hey, dude no problem you gave it your best shot.

to anyone else, if you are interested i am looking for

1. 2x5 oil refinery
2. 2x6 oil pump
#35
New Mods Now Live!

Thanks to Incantation Games for the original creation of all of these mods (uploaded with his permission).



#36
Mods / Re: Artist Wanted
January 09, 2018, 02:56:56 PM
Hey, dude no rush at all I am not in any hurry.
#37
Mods / Re: Artist Wanted
January 08, 2018, 10:03:13 PM
have you made any progress since we last talked?
#38
Mods / Re: Artist Wanted
January 06, 2018, 07:07:35 PM
Hey dude no problem mistakes happen no one is perfect.
#39
Mods / Re: Artist Wanted
January 06, 2018, 10:37:11 AM
That looks way better both in and out of game.
#40
Mods / Re: Artist Wanted
January 03, 2018, 05:44:01 PM
Later when I get in-game again I can send one.

*Edit*
Here are some links to two screenshots one at about normal distance and one zoomed. I had to do it this way it said they where too bid to add as attachments.
https://imgur.com/wYglZ2C
https://imgur.com/eqaDDUv

*Edit 2*
I tried redownloading and it looks a million times better I think something corrupted the first time

#41
Mods / Re: Artist Wanted
January 03, 2018, 02:36:10 PM
Camera+ is great for screenshots. And by it got way more pixelated then normal most textures don't get that pixelated not that it's a big deal though. That sucks that you have to redo it but I am sure it will look just as good if not better.
#42
Mods / Re: Artist Wanted
January 02, 2018, 10:35:52 PM
Looks Good! That could work just needs side and back textures.

And one thing I noticed is with Camera+ When u zoom way in it get a bit pixelated
#43
Mods / Re: Artist Wanted
January 02, 2018, 09:02:51 PM
Really Starting to come together looks great
#44
Mods / Re: Artist Wanted
January 02, 2018, 08:18:02 PM
I like the look of barrel #3 it's going to be chemfuel I just said the about gas because chemfuel it basically the gas of rimworld.
#45
Update
Resource Replication V1.1.0
- Added cloth, synthread, hyperweave and mech serun recipes
- Changes components from 50 to 25 in recipe
- Bill name fixes

~ Update Thanks to Chicken Plucker