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Messages - SargBjornson

#241
Releases / Re: [B19] Smart Speed
September 06, 2018, 10:54:11 AM
Thanks mate, it does now!
#242
Releases / [1.0] Smart Speed
September 06, 2018, 06:49:10 AM


Allows the use of ultra speed and change event speed multiplier.

Features:

- Enable ultra fast speed without devMode
- Add ultra speed icon
- Set Event speed multiplier

Event Speed Mode

- Right click on speed control UI
- Slow : x0.5 speed (half of normal speed)
- Normal : x1 speed (default setting)
- Fast : x2 speed (as same as fast speed)
- Half : Half of current game speed
- Ignore : Ignore force event speed

Credit

Original mod created by AlcoholV. Maintained in B18 by Kartel'.

License

Released under MIT license, https://opensource.org/licenses/MIT   

Download

GitHub: https://github.com/juanosarg/Smart-Speed/releases
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1504723424&searchtext=
#243
All mods work with Giddy-Up :) It's super nice in that way. As for A Dog Said, Genetic Rim now includes it's own class of hybrid implants. They are not exactly like the implants at A Dog Said, some are better, and some are worse!
#244
Outdated / Re: [B18]Range Animal Framework
September 03, 2018, 06:40:36 AM
As far as I know, there is no detailed changelog :(
#245
Hi Nightingale! Have you updated this to B19? Cheers!
#246
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
September 01, 2018, 02:38:29 AM
I would like to know too if this is being updated! I have a lot of time and experience with creature mods, so I can offer my help
#247
Outdated / Re: [B18]Range Animal Framework
September 01, 2018, 02:32:27 AM
I have updated this to use it on Genetic Rim! If you want the files, tell me!
#248
Added a few new things: special ability for eldritch hybrids using the Animal Control research. The Boombeetles ranged attacks work again! Also some light bugfixing.


#249
I had been toying with the idea for a while, and now it's done: the Growth Vat can be used to create either animal or human implants. Using different animal genes, you can create implants such as Thrumbo Legs, or Chitinous Hearts, and turn your scientific aberrations into even more bizarre creatures. By using humanoid genes, you can mix them with animal genes and create several hybrid implants to improve your colonists (this last part is the same as before).

This means you no longer need A Dog Said, since the mod includes its own fluffy implants!

Also, colonists can now be milked with the muffalo mammaries implant. Yuck. Thank Telavus

[attachment deleted due to age]
#250
Genetic Rim is ready for B19! You can download it on Steam or Github as always.

Eldritch and Dinosaur patches are being worked on. Also, I need Modcheck to be ready to add A Dog Said compatibility
#251
On the other hand, it is a pain to always be worried about what A Dog Said does or doesn't, so I'm considering adding my own line of "hybrid only" implants. This would add an use for the already existing implants and the Tissue Growing Vat crafting station.
#252
Yep, it's absurd to do cross-mod integration on a constantly changing development build. If that's abandoning the mod...
#253
Quote from: MegaDeth on August 14, 2018, 02:49:28 PM
No longer works with A Dog Said :| version 19

No, that's on purpose! I won't do mod compatibility till release
#254
Quote from: NeoSono on August 10, 2018, 09:55:36 AM
Im so glad you updated and the mod works again. No more errors when loading for me now. already started with hybrids :D. awesome mod, thanks for your work on it :)

If you see anything going weird let me know!
#255
I have just uploaded a new test version for the unstable branch, you can download it at https://github.com/juanosarg/GeneticRim-release/releases as always!

The major change is that all hybrids now have a proper skeleton, that's why I decided to update now, since it was a LOT of work :)