Thanks mate, it does now!
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#242
Releases / [1.0] Smart Speed
September 06, 2018, 06:49:10 AMAllows the use of ultra speed and change event speed multiplier.
Features:
- Enable ultra fast speed without devMode
- Add ultra speed icon
- Set Event speed multiplier
Event Speed Mode
- Right click on speed control UI
- Slow : x0.5 speed (half of normal speed)
- Normal : x1 speed (default setting)
- Fast : x2 speed (as same as fast speed)
- Half : Half of current game speed
- Ignore : Ignore force event speed
Credit
Original mod created by AlcoholV. Maintained in B18 by Kartel'.
License
Released under MIT license, https://opensource.org/licenses/MIT
Download
GitHub: https://github.com/juanosarg/Smart-Speed/releases
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1504723424&searchtext=
#243
Releases / Re: [B19] Genetic Rim - Combine your animals to create new hybrids - v3.101
September 04, 2018, 01:12:07 PM
All mods work with Giddy-Up
It's super nice in that way. As for A Dog Said, Genetic Rim now includes it's own class of hybrid implants. They are not exactly like the implants at A Dog Said, some are better, and some are worse!
It's super nice in that way. As for A Dog Said, Genetic Rim now includes it's own class of hybrid implants. They are not exactly like the implants at A Dog Said, some are better, and some are worse!
#244
Outdated / Re: [B18]Range Animal Framework
September 03, 2018, 06:40:36 AM
As far as I know, there is no detailed changelog
#245
Tools / Re: [LIB] ModCheck: patch tests and error logging for mod loading
September 02, 2018, 01:07:20 PM
Hi Nightingale! Have you updated this to B19? Cheers!
#246
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
September 01, 2018, 02:38:29 AM
I would like to know too if this is being updated! I have a lot of time and experience with creature mods, so I can offer my help
#247
Outdated / Re: [B18]Range Animal Framework
September 01, 2018, 02:32:27 AM
I have updated this to use it on Genetic Rim! If you want the files, tell me!
#248
Releases / Re: [B19] Genetic Rim - Combine your animals to create new hybrids - v3.101
August 31, 2018, 12:21:13 PM
Added a few new things: special ability for eldritch hybrids using the Animal Control research. The Boombeetles ranged attacks work again! Also some light bugfixing.
#249
Releases / Re: [B19] Genetic Rim - Combine your animals to create new hybrids - v3.1
August 30, 2018, 12:49:36 PM
I had been toying with the idea for a while, and now it's done: the Growth Vat can be used to create either animal or human implants. Using different animal genes, you can create implants such as Thrumbo Legs, or Chitinous Hearts, and turn your scientific aberrations into even more bizarre creatures. By using humanoid genes, you can mix them with animal genes and create several hybrid implants to improve your colonists (this last part is the same as before).
This means you no longer need A Dog Said, since the mod includes its own fluffy implants!
Also, colonists can now be milked with the muffalo mammaries implant. Yuck. Thank Telavus
[attachment deleted due to age]
This means you no longer need A Dog Said, since the mod includes its own fluffy implants!
Also, colonists can now be milked with the muffalo mammaries implant. Yuck. Thank Telavus
[attachment deleted due to age]
#250
Releases / Re: [B19] Genetic Rim - Combine your animals to create new hybrids - v3.04
August 29, 2018, 12:23:56 PM
Genetic Rim is ready for B19! You can download it on Steam or Github as always.
Eldritch and Dinosaur patches are being worked on. Also, I need Modcheck to be ready to add A Dog Said compatibility
Eldritch and Dinosaur patches are being worked on. Also, I need Modcheck to be ready to add A Dog Said compatibility
#251
Releases / Re: [1.0 unstable] Genetic Rim - Combine your animals to create new hybrids - v3.0
August 16, 2018, 02:17:25 AM
On the other hand, it is a pain to always be worried about what A Dog Said does or doesn't, so I'm considering adding my own line of "hybrid only" implants. This would add an use for the already existing implants and the Tissue Growing Vat crafting station.
#252
Releases / Re: [1.0 unstable] Genetic Rim - Combine your animals to create new hybrids - v3.0
August 16, 2018, 02:15:16 AM
Yep, it's absurd to do cross-mod integration on a constantly changing development build. If that's abandoning the mod...
#253
Releases / Re: [1.0 unstable] Genetic Rim - Combine your animals to create new hybrids - v3.0
August 15, 2018, 07:45:03 AMQuote from: MegaDeth on August 14, 2018, 02:49:28 PM
No longer works with A Dog Said :| version 19
No, that's on purpose! I won't do mod compatibility till release
#254
Releases / Re: [1.0 unstable] Genetic Rim - Combine your animals to create new hybrids - v3.0
August 10, 2018, 10:36:38 AMQuote from: NeoSono on August 10, 2018, 09:55:36 AM
Im so glad you updated and the mod works again. No more errors when loading for me now. already started with hybrids. awesome mod, thanks for your work on it
If you see anything going weird let me know!
#255
Releases / Re: [1.0 unstable] Genetic Rim - Combine your animals to create new hybrids - v3.0
August 10, 2018, 05:39:48 AM
I have just uploaded a new test version for the unstable branch, you can download it at https://github.com/juanosarg/GeneticRim-release/releases as always!
The major change is that all hybrids now have a proper skeleton, that's why I decided to update now, since it was a LOT of work



The major change is that all hybrids now have a proper skeleton, that's why I decided to update now, since it was a LOT of work




. awesome mod, thanks for your work on it