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Messages - SargBjornson

#316
Here is what I'm working on now: rodent hybrids :)



As usual, the chicken is my favourite haha
#317
Added the Gene recombinator. You can now combine 5 vials of genetic material to get new genetic materials, perhaps of species that aren't showing up on your map! This might seem minor, but it is actually a game changer if your map doesn't spawn wolves, for example. Or thrumbos... Now you'll just need to pray to the RNG gods XD
#318
Yeah, but then there would be no possibility of getting rid of incubators ruined by temperature ;)
#319
I just updated the mod with a fix! Incubators will now only hatch in a player owned map :)
#320
Phew, no idea. Didn't change anything that could affect the assemblies. Uhmm, maybe... did you sell any incubators? This looks like an incubator trying to hatch outside the map
#321
I just updated with a couple bugs. Also made Age Pills a bit slower to make to offset their high value (with less value, they drop from drop pods) and made the Thrumbochicken a pack beast.

And I'm happy you recognized the inspiration for the alpha hare XD
#322
Releases / Re: [A17] Dinosauria: A Rimworld Mod / v1.1
September 28, 2017, 03:19:51 AM
Quote from: tonsrd on September 27, 2017, 08:12:50 PM
Quote from: hendrikpfaff on September 27, 2017, 02:25:23 PM
Idea:
Ever tought about adding DNA as ore so you can mine it in mountains and then use a DNA extractor to recover the DNA from the stone, after that you can use a cultivator that you put the DNA that you mined (Diffrent DNA ore's Trex,Veli,tricera,etc) in and wait for your (Wild) baby dino to be cultivated.

I would love to see this, because this is the BEST dinomod in my opinion for Rimworld at this moment.

depends on how its done it could cuase conflicts with this mod Genetic Rim - https://ludeon.com/forums/index.php?topic=35158.0

Naaah, not really. As long as they don't use the same defnames, everything will be fine, and I tried to use unique defnames to avoid that.

I'll make some hybrids with dinosaurs some day, I promise :)
#323
I have just updated the mod with 5 new alpha creatures. You can now breed super pigs and slaughter them to get jamón serrano.

Since this is the only mod adding jamón serrano to Rimworld, it is by default THE BEST MOD EVAR.

#324
I just uploaded a very simple patch to be able to use creatures from the Animal Collab Project to get genes :) Now it'll be easier to find those bear genes!
#325
Would you guys like a Photoshop tutorial?
#326
Not really! The body shapes are copied from photos, concept art, drawings, etc. All I do is adapt their textures, and give them a style similar to Rimworld. And draw the front and back images, which is just the worst XD
#327
I just uploaded to Steam and GitHub the first patch to include hybrids from other mods :) In this case, jecrell's Call of Cthulhu - Cosmic Horrors mod! I have updated the OP with the two download links for it.

Also, here are the new creatures, specially for SpaceDorf ;)

#328
I just changed the way I was calling the releases in GitHub, try downloading it now! As always, delete the old version

#329
Where does it say that? Are you donwloading through Steam or Github? Bot should have <targetVersion>0.17.0</targetVersion>
#330
Here are some of the alpha animals :)