Quote from: firestrock on August 18, 2017, 04:58:45 AM
If I were to create a Boombear, would... "it" be automatically compatible with the Chemicals extraction & Neutroamine crafting mod and produce chemicals that can be harvested or would this need a compatibility patch?
Seems like it will need a compatibility patch! The mod itself includes patching to modify the original boomalopes:
Code Select
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationInsert">
<xpath>/Defs/ThingDef[defName = "Boomalope"]/verbs</xpath>
<value>
<comps>
<li Class="Chemical_Extraction.CompProperties_Extractable">
<extractDef>Neutroglycerin</extractDef>
<extractIntervalDays>5</extractIntervalDays>
<chemicalAmount>10</chemicalAmount>
</li>
</comps>
</value>
</Operation>
</Patch>