then comes Apparelo and your head go nuts..
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#2
General Discussion / Re: How does combat work?
April 23, 2016, 02:20:26 PMQuote from: mbond on April 23, 2016, 11:40:30 AMbasically, under normal conditions, u dont have control over your colonists, but when u 'draft' them, u gain almost total control (meaning u have to think for them as well). manipulate them as in normal RTS, and dont forget to undraft them after (they will neglect any needs untill extreme cases).
When I get attacked I click the "Draft" button on my people. Then they just stand there. I can click on the weapon they have armed, and click on a raider, but then they end up getting dead. Is there way to move them behind sandbags manually and shoot from there?
if u really struggle combat, see some LP videos, u'll get the basics.
#3
General Discussion / Re: Organizing Mod Releases
April 13, 2016, 04:01:34 PM
@Solarstorm45:
sometimes, some mods not being updated to particular version, but still compatible (or someone makes an unofficial fix, etc). so what Coenmcj said works well.
sometimes, some mods not being updated to particular version, but still compatible (or someone makes an unofficial fix, etc). so what Coenmcj said works well.
#4
General Discussion / Re: New mods for a 3 year old colony
April 03, 2016, 02:57:33 PM
just backup your saves and try adding mods.
read the mods description, most of them have it pointed out whether they require fresh game\world or not.
read the mods description, most of them have it pointed out whether they require fresh game\world or not.
#5
General Discussion / Re: When you get a raid with 50+ raiders...
April 02, 2016, 02:52:57 PM
>When you get a raid with 50+ raiders...
#6
Outdated / Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
April 01, 2016, 03:08:18 PM
they are cramate'able, afaik. maybe with a separate bill..
#7
Mods / Re: [Mod Request] All Haul, All Clean, All Grow, All Mine, etc....
March 29, 2016, 03:19:01 PM
come to think of it, it would be nice to save entire job chart for all colonists, then switch to another, and so on.
while Work Presets only allow presets for single colonist.
while Work Presets only allow presets for single colonist.
#8
General Discussion / Re: Colour clothes
March 29, 2016, 02:00:06 PM
if u go in Dev Mode, there is a tool something like "random color", then click the item multiple times.
#9
Releases / Re: [A12] Expanded Prosthetics and Organ Engineering 1.52 (20.12.2015)
March 28, 2016, 02:35:56 PMQuote from: AllenWL on March 28, 2016, 04:56:33 AMi dont get it why every1 so mad about benches, u can place all of them in a relative small room, unpower and forget till needed.
(I mean, 7 researches and 6 workbenches just for prostheses?)
and researches.. i dunno, i find most researches too fast anyways. colonists have to be busy with something..
Quote from: Ykara on March 28, 2016, 11:51:57 AMi like the way it works with Power Arms, when u can craft basic version, then upgrade it with stuff from traders.
I'm going to consider adding more "buy only" prostheses, if that's the thing that bugs you.
#10
Mods / Re: [Mod Request] New power sources
March 27, 2016, 03:47:28 PM #11
Mods / Re: [Mod Request] New power sources
March 27, 2016, 02:47:59 PM
there's several mods that include alternative power sources among other stuff.
apart from mentioned above, the Industrialization mod has nuclear plants.
apart from mentioned above, the Industrialization mod has nuclear plants.
#12
Outdated / Re: [A12] Combat Realism v.1.5.0 (20.03.16) The Great Rebalancing
March 26, 2016, 05:01:29 PM
@NIA: if there will be 'Individual calibers' system, it is still possible for ppl to edit guns' .xml to use one type of ammo. rather than have it by default.
personally i voted for Generic calibers
personally i voted for Generic calibers
#13
General Discussion / Re: New update features
March 26, 2016, 04:16:21 PMQuotehey, i've got an unofficial a13 title - SimsWorld
- Colonist family and social relationship system / Social relationships with friends, rivals, family, chats, arguments, and fights
- Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other
- Family members out to cousins and beyond
- Lovers, fiancees, marriages, ex-lovers, ex-spouses
- Lovin'
- People may get in social fights with those they dislike (even neutrals and enemies do this)
- Marriage ceremonies and parties
#14
General Discussion / Re: What constitutes disturbed sleep? Maybe my room setup is causing it???
March 25, 2016, 03:39:38 PMQuote from: nuschler22 on March 24, 2016, 05:28:21 PMi cant be 100% sure, but i believe space characteristic of a room aint calculated from dimensions alone. e.g. empty 4x5 room is considered 'rather tight', but if u stick much furniture in it, its 'cramped'.
Also, does the 6x5 room still qualify as spacious? Or is it bigger?
#15
General Discussion / Re: How do you build a ship?
March 25, 2016, 03:18:48 PM
those comments are priceless.