Quote from: Livingston I Presume on February 04, 2016, 12:53:26 AMi wish 'set terrain' had a brush size or expandable box..
You could use Dev mode to build actual water around the colony, so it appear on map, would just take an age
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#106
General Discussion / Re: Island Colones
February 04, 2016, 02:06:39 PM #107
Outdated / Re: [A12] Combat Realism v.1.4.0 (26.09.15) Suppression
February 03, 2016, 02:35:05 PMQuote from: NoImageAvailable on February 02, 2016, 03:39:07 AMu can lay some shells around it, with IED acting as a primer, for the desired resultQuote from: AllenWL on January 30, 2016, 06:22:26 AMThe IED explosion actually works on a completely different principle than weapons, programming wise. I never bothered adding any fragmentation effects mostly because I never use them.
I note that a IED doesn't give fragments when it explodes?
#109
Outdated / Re: [A12d] [Poll] Silage: A meal for your animals! V1.1 (16/10/2015)
February 02, 2016, 02:02:24 PM
move it to Raw Resources category i'd say (along with Hay).
other than that, its a handy addition.
other than that, its a handy addition.
#110
Mods / Re: [Mod Request] Child Colonists
February 02, 2016, 01:59:51 PM
if u cant feed it.. sell it to slavers..
#111
Mods / Re: [Mod request] Auto recall colonists-prepare for battle!
February 02, 2016, 01:54:52 PM
EdB Interface allows u to make and manage squads, with a preset gather points.
Haplo's Miscellaneous adds Tactical Computer terminals with some gathering options.
Haplo's Miscellaneous adds Tactical Computer terminals with some gathering options.
#112
Mods / Re: [Mod request] smart food picking
February 02, 2016, 01:42:08 PMQuote from: 10001110 on February 01, 2016, 11:30:06 AMAssignable Crafting
I would add to this an option to assign a specific colonist to a specific table
#113
General Discussion / Re: Toxic Fallout
January 31, 2016, 01:33:03 PM
would be nice if some apparel actually protected the wearer.
#114
General Discussion / Re: Growing food is so slow
January 31, 2016, 01:28:11 PM
click "I" in the field tab to see how long it takes to grow selected culture (ideal conditions).
u can use this mod to hasten things up.
(keep in mind, once planted, u can not remove cultivated ground in the current game version)
u can use this mod to hasten things up.
(keep in mind, once planted, u can not remove cultivated ground in the current game version)
#115
General Discussion / Re: [question] Corrupted game
January 31, 2016, 01:15:53 PM
problem solved, nevermind.
#116
General Discussion / [question] Corrupted game
January 30, 2016, 02:25:25 PM
ok, i was changing mods on existing game (i know, i know), it gave up some errors, but loaded. I wasnt intended to play right at the time, so i closed it.
Now, none of that colony saves load (black screen on load). I've changed to 100% working mod config(used in saves), but it didnt help.
I'd understand if 1 save got corrupted, but they all behave same.
So my question is: what else could get corrupted? (I want to know, what i need to back up)
Now, none of that colony saves load (black screen on load). I've changed to 100% working mod config(used in saves), but it didnt help.
I'd understand if 1 save got corrupted, but they all behave same.
So my question is: what else could get corrupted? (I want to know, what i need to back up)
#117
Outdated / Re: [A12d] Fenris
January 30, 2016, 02:04:52 PMQuote from: NoImageAvailable on January 30, 2016, 11:29:02 AMrandom meat left lying around..
Does the game not lack predator behavior for those types, i.e. unless there is random meat left lying around
random meat..
....lying around....
Make em eat frozen raider corpses!
#118
Outdated / Re: [A12d] More Mechanoids (v1.07b - updated 31.12.2015)
January 30, 2016, 01:59:20 PMQuote from: AllenWL on January 30, 2016, 06:21:13 AMthey compensate it with speed, and still can haul solid objects.
Should have gotten a cleaner instead...
i wish small creatures, like monkeys or small dogs(forgot the name), could do the same..
#119
Releases / Re: [A12d] Rimfire - vanilla style gun mod | 4 Active Polls (v1.8 CR / 10.09.2015)
January 29, 2016, 03:54:46 PMQuote from: Alistaire on January 29, 2016, 02:28:10 PMyeah, i havent thought of language files. that may just be the answer.
...
#120
Releases / Re: [A12d] Rimfire - vanilla style gun mod | 4 Active Polls (v1.8 CR / 10.09.2015)
January 29, 2016, 02:11:11 PM
hey Alistaire,
have you thought of moving away from generic gun names (hunting rifle, military rifle) and use actual names instead? Because, with more weapons variety, generic names dont really fit. Atleast you could make a poll
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have you thought of moving away from generic gun names (hunting rifle, military rifle) and use actual names instead? Because, with more weapons variety, generic names dont really fit. Atleast you could make a poll

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