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Messages - Grimandevil

#16
General Discussion / Re: New update features
March 24, 2016, 04:50:21 PM
making mountain bases require extensive air ventilation\filtering, with vent outlets outside the mountain (so that riders would target em), could help maybe.
#17
i wonder if the insects only burrow thru soft ground, or they being added to bring doom on cheaty mountain colonies.
#18
i really hope, with the new update we'll be able to stick 2 people in one room w/o mood debuffs.
#19
simply amazing.
#20
Quote from: Orion on March 22, 2016, 08:29:46 AM
RWAutosell is not actually sending trader groups on the map. That's the Miscellaneous (+/- MAI) mod. And that one is indeed not compatible, as far as I know.
dunno, i was using both together for a long time and everything seems fine. cant remember exact load order right now, but can confirm later if u want.
#21
Quote from: Tony2000 on March 22, 2016, 11:23:45 AM
I have encountered a problem when colonist has exoskeleton, advanced bionic legs and arms and 12 adrenaline ribs. He had very high manipulation boost and at some point when he was crafting bionics, the "Amount of work left" on the crafted item became less than 0 (i.e -14 or -5, etc) and he just kept standing there in front of the bench "working" while doing actually nothing.
the issue has nothing to do with manipulation. if u want, search in this thread for "Amount of work left".
in short, to fix this, click on the unfinished item and cancel it, then try again.
#22
stop playing RimWorld until all mods are updated...
#23
General Discussion / Re: Faction system
March 21, 2016, 02:59:36 PM
when u have guests from different factions, and they're hostile to each other, they actually fight.
regarding other things u describe, as long as there aint any travel system, its all irrelevant.
#24
might be a bug with new CCL version. need others to confirm.
#25
ppl who utilize combat mods and enjoy combat encounters.
#26
General Discussion / Re: How do you guys make money?
March 19, 2016, 04:12:02 PM
Quote from: SwiftShadow on March 19, 2016, 04:00:54 PM
Wait what u can fish in this game?!
with the fishing mod.
#27
General Discussion / Re: What do you do with marsh?
March 19, 2016, 03:59:02 PM
u can also place some spare shells or IEDs in strategic points, detonating them in the right time, while raiders wading thru the marsh.
#28
General Discussion / Re: How do you guys make money?
March 19, 2016, 03:48:14 PM
Quote from: SwiftShadow on March 19, 2016, 11:23:16 AM
I find that doing sculptures takes WAAAAAAAY too much time. (unless the material i make them matters and i make it with the wrong material, i used marble.)
if u look in the material info, u'll see how much it offsets working.

i sell fish.
#29
sculptures for sale. stone type does little difference to prices, and when u have multiple sculptors, u run out of your best material quickly.
#30
General Discussion / Re: What do you do with marsh?
March 18, 2016, 04:20:06 PM
personally i love boreal forests.
marshes are great, if u play w/o killbox and have to rely on terrain to fend off attacks.
if it's still a problem for ya, u can try this mod.
there is also mod that allows for concrete foundations construction.