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Messages - khun_poo

#196
My colonist uniform is just freely up to their desire. I'm not fix on whatever they like to where or not. Only nudist is exception.

well, some of my colonist just pick up and wear dead man armour vest on their own and went moody.
I'm fine if they went moody because I'm force them to wear it, but since I don't, I think they shouldn't went that moody because of their own action.

I have to manually forbid all the dead man armour vest for now but it's annoying task.

TLDR; please make the option for dead man apparel in the uniform assign tab too. So, we can choose that they will automatic wear dead man apparel or not.

Thank you for reading  :)
#197
Will he get mood buff with psychic drone instead? :D
#198
Interesting idea !

Does it work with unfinished sculpture too?  (The bulky things)
#199
1. Are animals useful in combat? Do you use them? If so, why?  If not, why not?
- I usually tame Thrumbo, Elephant, Rhino and Bear for combat propose. They're very good in tanking damage especially Thrumbo since its HP pool is very high. Dope them with Luciferium to cure scar and make them even more strong. I usually bring beastmaster colonist with some tank animal when forming a caravan. In base defense, they're using as security guard inside the wall because they're too expensive to use them at front line unless it's an emergency case like early siege, drop pod raid, crash ship part inside the wall. Fast animal like Panther and Cougar are great at hunting down fleeing raider or caravan too.

2. Are there annoying/weird points about animals in combat?
- They are useless when cripple and scarred. They don't have protective gear to wear so they'll injured every time when put to combat. Colonist tend to shoot at them because they like to get in the line of sight too so that handle them manually to make them attack from the safe spot is kind of a pain sometimes . There is no method to add prosthetic organ on animal in vanilla yet too :-\.

3. How are you using animals in combat?
- Only Thrumbo, Just hit release and order other colonist to shoot at other target so that our Thrumbo don't get the friendly fire. With other animal, it's depend on what the encounter. With manhunter pack, I'll put the combat animal around the tamer to keep the distance between colonist and the horde. Cramp space like bottleneck hallway is best place for this. With the pirate and mechanoid, it's better to sneak around behind them and jump in for the ambush. Other animal than Thrumbo, elephant and rhino are too vulnerable to fire and bullet.
#200
I once got tornado on ancient danger. After it dissipate, I poke it and found a lot of corpse and loot. All cryptosleep casket  are in bad shape though.
#201
Stool too  :).
#202
I got boomalope migration once. 47 Boomalopes in total crawl very slow through my map in the winter. My colony was on edge of starvation and about to praise the Randy for this gift. They shoot one boomalope and that's it. My game freeze for fully 3 seconds and their goes the chain explosion. Nothing left behind at all and my colonist have to remain starve LOL.


Sadly, I forgot to save that memorable picture.  :'(
#203
The myth has told for generation that to capture your enemy by knock them down, blunt damage is the weapon of choice.

Well... according to my experience in this game, I found that damage type did not really involve with anything to knock down chance by specific. Blunt, Cut or Burn damage will make enemy pain, pain bring consciousness lose and blackout. If moving capability hit 0%, they'll also down the same way. So, any damage to their leg would downed target too. The only upside of blunt damage is that the target will less likely to have infectious wound and it is faster for patient to recovery since they don't loss their blood unless some organ got crush.

I found that pain, consciousness and moving capability of the target is the thing to concern when aiming to knock someone down.

So, the cheapest way IMO is to use a wooden shiv and poke a lot of hole to the target and let them bleed until dried (Blood loss (extreme): consciousness max 10%) will confirm to down. Sadly, it take a long time and a lot more effort to heal with high risk of infection chance.

According from my wiki research, burn damage also an effective way to knock down target. Burn wound cause a lot more pain than other damage source. The downside is that burn wound have high chance of infection, fire will still burn even if the target is down, fire are your absolute nightmare in the cave, fire also extinguish under rain. IMO, because fire are too difficult to control in Rimworld, it is less preferably weapon of choice to me  :-\

The most effective way IMO is to using shock lance to burn the target's brain. This method is the fastest way yet expensive and high chance to cause brain scar. Sometime it is also ignite the target on fire too. Can't be use against target with psychic resistance trait or wearing psychic protection hat. Work like a charm when trying to capture wild Thrumbo alive.  :)

Thank you for reading, looking forward to every comment.
#204
Quote from: Razbari on December 27, 2017, 04:13:54 PM
I'm going to follow this because I'm genuinely curious if you will ever be able to get them to date (before their inevitable deaths). please keep updating!

Thanks for following but sadly this should be the end for them because they already research all the stuff on the research tab. After the research, Val become a hunter and Voort be our crafter. They rarely met each other now.  :'(

Val got down one time by an infection in the leg and Voort rescue him. His opinion of Voort is increase by 15 from that and nothing more. I think I'll start building a rocket to leave this world soon.

#205
Ideas / Re: More variant raid for tribal faction.
December 27, 2017, 02:10:49 AM
Quote from: Songleaves on December 27, 2017, 01:35:55 AM
Maybe they can surround your base at a distance and set everything on fire? Various native peoples used to do something similar to funnel deer and other herd animals into a small corridor to attack them.

I love the idea too. I like to add some sort of raid that seem like sapper to tribal too. At first glance, I thinking the same thing that about those tribal lay waste of everything on fire. Sadly, I think most of people use to make wall of stone instead of wood. That'll make them just burn themselves though  :-\.
#206
Quote from: jamaicancastle on December 26, 2017, 08:24:21 PM
Smokeleaf reduces your Consciousness. Blood loss also reduces your Consciousness. If your Consciousness runs out, you die. Simple as that.

(I have personally always thought smokeleaf should cap Consciousness rather than reduce it by a flat amount, which would prevent this and other sickness-and-injury-related silliness, but it is what it is.)

I see. It's my first time seeing this so I'm a bit surprised. He survive for almost a day after imprison but suddenly die without notice :P.
#207
Big news! they finally recognize each other name.... through fist.


(Picture 1: Val's relation ship)



(Picture 2: Vort's relation ship)


They have a long way to go  :-\.
#208
And he die for real  :-\.


(Picture 1: Carro, The cave tender combat log.)




(Picture 2: Carro, The cave tender health condition.)
#209
Ideas / Re: Twitch Chat Decides Your Fate
December 26, 2017, 02:36:13 PM
Whoa! I like this idea a lot. this is a "Viewer story teller mode" for streamer lol.

From my understanding, it's like giving the ability to the viewer to be a story teller that can give good or bad event to those streamer by voting with some command.

The event for viewer can choose is can't be involve with the streamer in every way, but to balance this, event need point to spend to occur. Point can be accumulate over time or maybe give good event to the streamer can get a lot of point. Still, good event should have a cooldown too. it have a cooldown just in case that it can't be like "send 10 drop pod of kibble to him and let start another raid". The cooldown should be like once a day.

#210
General Discussion / Re: B18 - Crafting Medicine sucks
December 26, 2017, 12:57:39 PM
Quote from: Bozobub on December 26, 2017, 12:24:04 PM
Personally, I think medicine manufacture should be rolled into doctoring (yes, doctors DO get a lot of chemistry/organic chemistry training) and block-making should be rolled into construction.  It would both simplify and rationalize the situation.

If we could give smelting steel slag and weapon to relate with some sort of skill too. It would be great.  ;D