There are many raid type in this game but most of them are from Pirate faction. I'll describe about it.
Tribal raid
1. Wandering a while before raid
2. Raid immediately
3. Raid immediately with wise tactic (not sure what wise about it though)
Pirate raid
1. Wandering a while before raid
2. Raid immediately
3. Raid immediately with wise tactic (not sure what wise about it though)
4. Siege with mortar
5. Sapper raid
6. Drop pod raid
7. All shield + melee raid
Mechanoid raid
1. Raid immediately
2. Drop pod raid
3. *Crash ship part (it's an event though)
IMO, Tribal raid are not that dangerous compare to another raid. They just come with a lot more pawn when colony wealth is high in late game. So, I've come up with variant raid for the tribal faction.
1. Beast master raid.
A tribal raid that bring a pack animal with them and release them to attack you immediately.
2. Shaman raid.
A tribal siege that come to build a small cottage and place an awful grand statue there (for an unknown reason
). They will use Psychic shock lance, Psychic insanity lance and Psychic animal pulser to you. They will activate the lance leisurely (around once every 4 hour, can be adjust though) and they can activate it unlimited of times or until the colonist rush them and kill their people to the point where they decide to attack your colonist or run away. The shaman will only drop one random lance behind though.
3. Plunderer raid.
A disguise visitor that come to your colony and steal your stuff. They'll not show raid message to you but show you that a visitor from the tribe faction come to visit you (the tribe that is your enemy). They'll act as normal visitor and randomly steal your stuff as long as you are not aware that they are actually an enemy and attack them. The turret will not fire at them and they will avoid your trap. They'll start attacking you immediately when you notice them and start fighting one of them.
* Special raid for pirate raid.
1. Human shield raid.
A Pirate raid that bring their hostage with them. The hostage maybe one of your people or another faction. They'll moving with the pirate and try to cover the pirate. If your colonist happen to hurt the hostage, your colony relation with that hostage's faction will drop. If the pirate have suffer a lot of casualties, they'll carry the hostage and leave your map. You can save all the hostage by killing all the pirate and rescue them before all the pirate are flee.
Thank you for reading
*Edit human shield raid. I actually want the human shield raid to be the special tribal raid but I notice that tribal are usually be friend with outlander and other tribal faction. So I move it to be another pirate faction raid
Tribal raid
1. Wandering a while before raid
2. Raid immediately
3. Raid immediately with wise tactic (not sure what wise about it though)
Pirate raid
1. Wandering a while before raid
2. Raid immediately
3. Raid immediately with wise tactic (not sure what wise about it though)
4. Siege with mortar
5. Sapper raid
6. Drop pod raid
7. All shield + melee raid
Mechanoid raid
1. Raid immediately
2. Drop pod raid
3. *Crash ship part (it's an event though)
IMO, Tribal raid are not that dangerous compare to another raid. They just come with a lot more pawn when colony wealth is high in late game. So, I've come up with variant raid for the tribal faction.
1. Beast master raid.
A tribal raid that bring a pack animal with them and release them to attack you immediately.
2. Shaman raid.
A tribal siege that come to build a small cottage and place an awful grand statue there (for an unknown reason
). They will use Psychic shock lance, Psychic insanity lance and Psychic animal pulser to you. They will activate the lance leisurely (around once every 4 hour, can be adjust though) and they can activate it unlimited of times or until the colonist rush them and kill their people to the point where they decide to attack your colonist or run away. The shaman will only drop one random lance behind though.3. Plunderer raid.
A disguise visitor that come to your colony and steal your stuff. They'll not show raid message to you but show you that a visitor from the tribe faction come to visit you (the tribe that is your enemy). They'll act as normal visitor and randomly steal your stuff as long as you are not aware that they are actually an enemy and attack them. The turret will not fire at them and they will avoid your trap. They'll start attacking you immediately when you notice them and start fighting one of them.
* Special raid for pirate raid.
1. Human shield raid.
A Pirate raid that bring their hostage with them. The hostage maybe one of your people or another faction. They'll moving with the pirate and try to cover the pirate. If your colonist happen to hurt the hostage, your colony relation with that hostage's faction will drop. If the pirate have suffer a lot of casualties, they'll carry the hostage and leave your map. You can save all the hostage by killing all the pirate and rescue them before all the pirate are flee.
Thank you for reading

*Edit human shield raid. I actually want the human shield raid to be the special tribal raid but I notice that tribal are usually be friend with outlander and other tribal faction. So I move it to be another pirate faction raid
.






). So I decide to create a new barn to seperate him from other farm animal. I move the bear to live with him too just in case.


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