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Messages - Redfire1200

#16
Help / litterSizeCurve What is it?
November 01, 2017, 05:24:44 PM
in the core def files in the animal section every animal has a       <litterSizeCurve>    file to it with certain values to it. is this the size of the cubs/babies/kittens/whatever to the mother or what, how is it calculated because im finding the values here a little confusing           <li>(0.5, 0)</li>
yeh no idea
#17
Outdated / Re: [A17]Fantastic Beasts
October 31, 2017, 06:57:49 PM
@BlackViperMWG yeh probably but i feel like the unfinished section is more idea
Also i wanted to have gaol ,a time limit , something to work towards
Thirdly i could probably finish a whole Exp in under a week but i mostly made this mod as a learning experiance for myself so thats one of the reasons it will look unfinished as this is my first mod
And lastly i dont actually know how to move it  -_-'
#18
Stories / Well i feel stupid
October 31, 2017, 06:23:57 PM
Started new rimworld game and while it was loading up world and spawning all the stuff i decided to go look through the forums, spend several hours on forums...look down at tool bar ...oh rimworld is open *opens Rimworld* find the message for game over.....
yup, they all starved to death,,, and now i feel stupid
#19
Help / Re: animals spawning in specific biomes
October 31, 2017, 02:16:51 PM
@CannibarRechter K thx I'll look into it
#20
Outdated / Re: [A17]Fantastic Beasts
October 31, 2017, 12:29:47 PM
NOTICE
If you get an error message when starting up go to
mods/fantasticbeasts/patches
and delete the patches-copy.xml only
#21
Help / Re: animals spawning in specific biomes
October 31, 2017, 11:28:21 AM
@kaptain_kavern thx yeh i found it, also noticed a small spelling mistake on your mod(unless intended)
       <labelPlural>warg puppies</labelPlural>
but yeh thx any way i found how to do it
#22
Help / Re: animals spawning in specific biomes
October 31, 2017, 11:11:14 AM
Yeh i saw the animal stanza but how do you make them spawn, do i just make folder in my mod saying
Defs/BiomeDefs/Biomes_Arid
And then just add my animal name to it to the correct spot?
#23
Help / animals spawning in specific biomes
October 31, 2017, 06:26:06 AM
Question how can you make an animal spawn in a specific biome eg-desert = lion
i looked into biomedefs it seems to do with that but cant figure out how to do it
#24
Outdated / Re: [A17]Fantastic Beasts
October 31, 2017, 03:14:08 AM
@ZE yeh i know the textures are done mostly (they were based off a panther and cat)
@kori thanks the image will change depending on how far in development the mod is eg.frame and basic-slithly more detiled - half colour- to full colour
#25
Outdated / [A17]Fantastic Beasts
October 30, 2017, 06:43:02 PM

Hi all this my first mod ,fantastic beasts a17,
Im going to be spliting the mod into 4 pieces:SkyExplorerExp (griffins), PoisonedRichesExp (silversnakes), Fire&IceExp (dragons), FBClothesExp (clothes)
The first 2 beasts will be out 31 October in the evening/afternoon
after which ill be adding maxium 1 beast per weak min 1 beast every3 weeks

this is the first 2 griffins the regular Griffin and the Snow Griff
https://www.dropbox.com/s/f25hznu4ugw2hk5/FantasticBeast.zip?dl=0


Things i need to do
Finish SkyExplorerExp
Finish PoisonedRichesExp
Finish Fire&IceExp
Finish FBClothesExp
Better textures and shading
...what else, hmm


#26
Off-Topic / Re: Ignore me just testing something
October 30, 2017, 06:21:43 PM
I worked!!!!!hiiiiiii
1111           



4fsf


[attachment deleted by admin: too old]
#27
Off-Topic / Ignore me just testing something
October 30, 2017, 06:21:17 PM
#28
General Discussion / Re: Consciousness
October 30, 2017, 01:51:42 PM
Quote from: TheMeInTeam on October 30, 2017, 01:31:52 PM
Quote from: SirDerpface on October 29, 2017, 01:27:34 PM
Death is caused by 0% any vital stat, not only consciousness but blood pumping, blood filtration and metabolism. 
It can also be caused by potentially fatal diseases, effects, etc going to 100%, like blood loss, carcinoma, flu, infection, etc.
Non colonists get 67% chance to instantly die on being downed.
If root bodypart like torsos reach 0 hp, the pawn will also die.

Can't forget the good old heart attacks either.
Handler whos bonded to most animals alsobest doctor gets heart attack, next best tries to help but handler dies warg goes mad attacks other doctor, im out of doctors and my other guy cant fight... ahhh beautiful rimworld just beautiful
#29
Unfinished / Re: Fantastic beasts(WIP)
October 30, 2017, 01:36:55 PM
Breaking News

Sightings of a mysterious creature found in temperate forests have a scientists baffled one witness states "It was as big as a panther and had an eagle for a head with wings on its back".
What this creature is?We will soon find out as a team of elite scientists are heading out and will report their findings tomorrow evening.That is all for today and come back tomorrow for more news about your world, from strange beast, to priests who can shoot fireballs thanks to books we cover it all.

[sry bout that i dont usually watch news but felt like doing this so made it up off the top of my head but yeh mod realease for tmrw evening, thx!!!]
#30
Unfinished / Re: Fantastic beasts(WIP)
October 30, 2017, 10:41:44 AM
ok progress is going good (for a17 at least got prob with a18 so ill wait till its put in stable)but now ive run nto a major road block... whats a baby griffin called?google is saying things like chick and gryphlet and some of my friends are saying cub and flegling so what should i call it