Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Redfire1200

#46
General Discussion / Re: Consciousness
October 29, 2017, 01:28:56 PM
And what if you set a min on every one of the stats ?
#47
Help / Problem with my mod
October 29, 2017, 01:25:21 PM
Question ive got a problem with a mod im working on and i keep getting this message plz kelp



[attachment deleted by admin: too old]
#48
General Discussion / Consciousness
October 29, 2017, 11:05:10 AM
Question if conscious reaches 0 % does the colonist die? Also if you add a bionic or something that sets consciousness to min20 or something does that mean that their immortal?
#49
Releases / Re: [A17] Locks
October 21, 2017, 05:25:51 PM
K thx I'll try once I actually get a prisonerright now every one that actually got downed is useless. 



.-.
#50
Releases / Re: [A17] Locks
October 18, 2017, 05:50:15 AM
Question how do you enable it for prisoners im a bit lost (or stupid)
(Insert meme here)
#51
Ideas / Re: Quests
October 18, 2017, 05:32:21 AM
@SpaceDorf yeh i know but i kind of want to destroy every single enemy base  befor i leave (this is a 50% world) but even then i still feel like questing
#52
Ideas / Re: Quests
October 17, 2017, 05:26:50 PM
@khun_poo thanks ill be sure to check it out
@Crow_T not 100% sure what you mean could you explain
@anotherrimworld yeh i thought so too and as for fog of war https://ludeon.com/forums/index.php?topic=34724.0 i personaly dont like the idea of fog of war (mainly because i spend most of my time just looking at the wild animals while my colonists work on the projects i gave them) but yeh
#53
Ideas / Quests
October 15, 2017, 12:18:27 PM
Ive been considering having a sort of nomadic playthrough but i feel like nomands and travilling is still lacking so ive been think about a quest sort of thing (yeah i know we have quest in game but listen). The same way we can go to faction bases and trade how about we could get quests from them aswell. Just an idea.    :-p
#54
Outdated / Re: [A17] Animal Hoods
October 08, 2017, 08:59:02 PM
Could I use your idea in my dragon mod I'm working on. I think it would be cool to have dragon hoods I'll work on textures on my own but if you want you can help. PS I will credit you(s) for idea when mod realises.
#55
Unfinished / Re: Dragons of rimworld(WIP)
October 08, 2017, 07:15:54 PM
@SpaceDorf hmm well I think the first 2 news are a bit bland/generic the last 2 to long and the other 1 I'm interested in I'll have a think about it but yeah thanks for suggestions.
#56
Unfinished / Re: Dragons of rimworld(WIP)
October 08, 2017, 04:40:15 PM
@CannibarRechter that is an good idea, but for now im going to focus on tamable war dragons(normal dragons size cow to trumbo) and pet drakes(small dragons size fox) ive got plans for 6 dragons and 4 drakes. Maybe in future.
#57
Unfinished / Fantastic beasts(WIP)
October 08, 2017, 05:15:13 AM
Hi all I'm working on a mod to add dragons and fantastic beasts to rimworld . starting production with 10 dragons planned and 3 griffins.should be out pretty soon...hopefully... Most likely...

THE MOD IS RELEASING ON 31/10/17
IT IS NOW IN THE REALEASE TAB
https://ludeon.com/forums/index.php?topic=36507.0