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Messages - JimmyAgnt007

#76
Ideas / Re: Mushrooms, huge herd and lightning rod
August 07, 2017, 09:25:10 AM
So, immobile versions of beavers.

You can just kill the animals for food, problem solved.  This would actually help the player a LOT since they can be killed before they eat everything.

An interesting twist on the manhunter pack, this might actually be fun.

Not as easy as you think, but the point is that if its on the list then dont bother suggesting it, we know about it already.
#77
Ideas / Re: Community Card Game?
August 03, 2017, 09:32:39 AM
I think there should be 'event' cards for a storyteller stack, how quickly you draw them depends on how difficult you want the game to be.

Individual gear and such might be a bit tedious to manage so maybe take the 'name in game' pawns, kit them out with something appropriate to their childhood and occupation and just use those.

I see resources being managed like Settlers of Catan.

Im most familiar with 90's Magic the gathering for combat so i see it going down that way.
#78
Ideas / Re: Mushrooms, huge herd and lightning rod
August 03, 2017, 09:07:11 AM
What use would mushrooms have over any other plant the player can grow any other time?  If anything, they would grow inside mountains in the dark.

One could consider any group of animals already doing this, new ones come in as you hunt off the rest.  Manhunter packs already exist to handle the danger aspect.

This is in the frequent suggestions topic already because people suggest it constantly.
#79
Ideas / Re: Spaceships?
August 02, 2017, 10:44:07 AM
Its on the list of Frequent suggestions, if you want to suggest it as a mod then put it in the mod section.

RW space ships are stasis ships, stasis simulators arnt fun. 
#80
Ideas / Re: Frequent Suggestions Topic!
August 02, 2017, 09:28:57 AM
Updated, please point out anything that needs to change.  Remember, dont make suggestions in here, this is for collecting ones that get made too often.
#81
General Discussion / Re: Toxic Fallout
August 01, 2017, 12:19:40 PM
I actually LOVE toxic Fallout.  Assuming it doesnt happen too soon of course.  If you check my sig for my Mountain Forts then you know why they dont bother me.  I am crazy prepared for them.  Also its handy when you dont have to go and hunt everything manually.  My best game ever was when it happened right when I was starting to dig into a mountain and had to work quickly to gather the metal to build hydroponics and such.  When the timing is right, its a fun pressure to have on you.

That being said, gasmasks, hazmat suits, and maybe a medicine type to treat the buildup would be a welcome addition.
#82
General Discussion / Re: Friendlies are dumb
July 27, 2017, 12:08:33 PM
Maybe they arnt enemy factions?  That would be my first guess.  Whats with all the beds?
#83
General Discussion / Re: Mountain Fortress
July 26, 2017, 12:45:58 PM
Actually, it takes so long for power to turn off during a flare that nothing is off long enough for anything to rot.  Also, with my reserve freezers, nobody is using the doors so they stay colder longer.
#84
General Discussion / Re: Mountain Fortress
July 26, 2017, 09:18:14 AM
Infestations do happen but surprisingly not often, its A17 not A17 so they arnt as bad.  That being said, when you got 60+ people, its rather easy to deal with them.  Form a melee line with two ranks of shooters behind them.  Each room has turrets and the halls have them dotted around.  The biggest challenge was that there were always two clusters of infestations so I had to manage both at the same time.
#85
Ideas / Re: Your Cheapest Ideas
July 25, 2017, 01:53:54 PM
An option to export the whole game map at the highest resolution.  So I can show off my bases without tedious copy and paste.  Just without stack quantity labels and such.
#86
General Discussion / Re: Mountain Fortress
July 25, 2017, 12:41:45 PM
Sorry to necro my own post but I finally finished my A16 fort found here

https://jimmyagent007.deviantart.com/art/A16-Mountain-Fortress-694725024?ga_submit_new=10%3A1501000548

Prolly wont go all the way with an A17 fort since 18 will be close enough after I get home from vacation.
#87
Ideas / Re: Wild and Wacky Biomes
July 25, 2017, 09:16:46 AM
Gaia is a common term when describing paradise planets in 4x space games, so id use that here.
#88
Ideas / Re: Boomalope livestock
July 25, 2017, 09:15:43 AM
The other option is to milk them for explosives that you use to make shells for the mortars.  Assuming he doesnt just use chemfuel for that.
#89
Ideas / Re: Hostile Pawns Joining You
July 20, 2017, 02:11:54 PM
There used to be an event where your pawns would go hostile, Tynan removed it.  Lots of people hated it. 
#90
Ideas / Re: Rescuing Enemy Prisoners
July 20, 2017, 12:51:39 PM
Id also like to add that if the enemy is holding one of your people for ransom that they will be in their base when you go attack them.