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Messages - Lightbulb500

#16
I've been getting these errors recently.

They haven't affected gameplay but they are logged a lot.

Edit: Should also say this is on a new world, new colony and with the latest version

[attachment deleted due to age]
#17
Thanks for the quick response and fix!
I did have a look myself (by comparing the def file to one of the plant defs in the core game) but missed it!

All working well now :)
#18
Love the new flora!  8)

I am having an issue that they all spawn and grow correctly but never provide anything when harvested.
In fact, even when fully grown they only show the option to cut (rather than cut or harvest) and this doesn't provide any resources  :-\
#19
Reloaded the save to grab a screenshot and they are indeed correct...

It must have been either a one off interface bug or I'm losing it  ::)
#20
Another very small point, the descriptions for the ODST Heavy Helmet and Battle Suit are reversed - helmet has the battle suit's and vice versa
#21
Nice! Thanks for the quick update  :D (and sorry for being such a pain!  :-\ )
#23
Another small thing I have come across, during the winter ODSTs and Spartans will spawn with parkas rather than their armor, I know the vanilla game does this to stop pawns suffering from hypothermia but it puts winter spawned ODSTs and Spartans at a real disadvantage.
#24
Speaking of copy paste errors...

Should the cloth headset with bandana be improving trade prices by 80% when it only costs $50 to buy?

Still, its great to have Apparello for Alpha 8 :D
#25
Unfinished / Re: [WIP] Meds Galore!
January 02, 2015, 06:42:56 PM
Very interested to see where you go with this!
#26
Love the mod, and those planned additions look great!  :D

Just wanted to point out a small annoyance that the counter on the grape vine resets on a game load. Just a small thing and I'm not sure if can be helped, just thought I should mention it.
#27
No problem, glad I could be of some small help!  :)
#28
Loving what you have done so far!

One thing I would suggest is adding a meal or two to the ODST's inventories, I have had a couple of visitors die of starvation  :-\ (Their armour and weapons have of course been put to good use  ;) )
#30
Love the mod!

Just a small thing I noticed whilst modifying it to get the old Brain Upgrades to work

There seems to be a small bug in the Recipe_OrganVat.xml

In the Mince2 recipe you define the accepted ingredients as:

<thingDefs>
   <li>Lung</li>
   <li>Heart</li>
   <li>Kidney</li>
   <li>Stomach</li>
   <li>Liver</li>
   <li>Brain</li>
</thingDefs>

Though the ingredient filter list is:

<fixedIngredientFilter>
<thingDefs>
   <li>Lung</li>
   <li>Heart</li>
   <li>Kidney</li>
   <li>Stomach</li>
   <li>Liver</li>
   <li>Liver</li>
</thingDefs>
</fixedIngredientFilter>

With Liver listed twice rather than having an option to use a Brain.

Might this produce the cross-reference errors noted above?