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Messages - Lightbulb500

#31
Love the mod and thanks for the Excel sheet!  :D

Is there a list somewhere of what each material's advantages are in general? (Rather than on every individual piece of gear which would take an age to produce!  :o )
#32
Quote from: HBKRKO619 on November 14, 2014, 08:43:01 PM
Ok so, I tried to change what you told me to change and it worked like a charm ^^
Thank you, really, I will finally be able to play with "Apothecarius" AND "Material crop" :)

Glad I could help, have fun!  :D
#33
Quote from: skullywag on November 14, 2014, 06:19:54 PM
Yeah thatll fix it but Id like to know why recipe nurse cares about a custom recipe on a custom worktable that just happens to be using a core speed work modifier..because it shouldnt.

Well that is something way beyond my limited skills  :-\
#34
Quote from: HBKRKO619 on November 14, 2014, 05:00:40 PM
Same thing for me, can't use operation when I use "material crops" and "apothecarius" together. I've done something like 2H of testing every order possible so i don't think it change something unfortunatly :(

Thankfully its easy enough to get the two to work together.

Go to the MaterialCrops Defs folder, then the RecipeDefs folder and open Recipes_Crops.xml file
Once you have that open, replace every <workSpeedStat>MedicalOperationSpeed</workSpeedStat> you come across with <workSpeedStat>ButcheryFleshSpeed</workSpeedStat>
Save the file and you should be set  :)

Not exactly fully immersive but it gets the job done!