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Messages - Kori

#136
I would like to suggest to make backpacks not count against the nudist buff.
Not carrying one is a real drawback for so many jobs, but doing so makes you lose +15 happiness.
#137
Quote from: Caffeine Zombie on November 12, 2018, 08:59:29 AM
I've got some free time and kinda updated the mod to 1.0
That required redoing ibex and thrumbo wool stats from scratch, so I'm not sure they are well balanced. All other things are fine, except those that were already implemented in vanilla, I've removed them.

Thank you very much!
#138
Releases / Re: [1.0][MODLIST] My Simple Useful Mods
December 10, 2018, 08:35:26 AM
What are the negative consequences of using Stockpile Rankings + Extended Storage?

I noticed the red errors (same as Tenshi) for the first time today because I only get them when starting the game without dev mode, while in dev mode they never appear.

In my game all the Extended Storage containers are working fine with Stockpile Rankings. I can open their storage settings, set SR-filters and my pawns will haul everything accordingly. Despite the errors at startup everything works as advertised.
#139
Good to see you are back, Thirite. :)
#140
Quote from: Dubwise on June 14, 2018, 06:26:08 PM
Quote from: Kori on June 14, 2018, 06:15:16 PM
I think something went wrong with the upload.. ;)

what do you mean? seems to work fine for me

The 2.2.4 download only generated broken files without file extensions, but maybe this was a temporary dropbox problem.
It works now.
#141
I think something went wrong with the upload.. ;)
#142
Outdated / Re: [B18] Android Tiers and More
June 13, 2018, 12:19:34 PM
Quote from: BetaSpectre on June 12, 2018, 12:10:34 PM
I kind of want a version that doesn't add weapons or is compatible with combat extended.

there is a CE patch
#144
Hey temple_wing,

whenever I set food preferences for my pawns it wasn't saved, so the next time I started the game and loaded my save, all the settings were gone.
That was a few mod versions ago and I wasn't able to test the newer versions yet. Have you been able to fix it in the meantime?
#145
Outdated / Re: [B18] Android Tiers and More
June 12, 2018, 11:07:50 AM
Welcome to the forum, I really enjoy your mod! :)
#146
Quote from: projectew on June 11, 2018, 09:32:45 PM
NoImageAvailable, I wanted to say that you've made a great mod that I can't live without! I also use the Giddy-Up! series of mods for mounted battles, and as I'm sure you've heard of the incompatibility between the two mods (mounted soldiers often shoot their mounts), I wanted to ask if you could, at least as a temporary compatibility patch, disable riders' projectiles from being able to hurt their mounts? I know it's a little out of your way to support compatibility with other mods, especially ones adding behavior as complex as mounted fighting, but it seems like a fairly quick fix that would alleviate a rather large incompatibility. Thanks for what you do!

I would like to second that.
#147
Quote from: Tridentviper on June 11, 2018, 08:47:32 AM
How to breastfeed? My colonists feed the baby with roasted meat. The mother is still lactating. I have WM smart food mod if it matters.

Mothers usually do it on their own, but right clicking the baby should give you two options for feeding, one of them is breastfeeding.
#148
Releases / Re: [B18] Smart Medicine
June 10, 2018, 07:54:35 AM
Smart Medicine seems to be conflicting with the Prison Labor mod.
When a prisoner is working as a doctor and tries to use medicine it's not possible and the following error appears

JobDriver threw exception in initAction. Pawn=Wolverine, Job=TendPatient (Job_1209010) A=Thing_Human15994, Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.AI.Toils_Haul+<CheckForGetOpportunityDuplicate>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0  lastJobGiver=PrisonLabor.JobGiver_Labor, curJob.def=TendPatient, curDriver=RimWorld.JobDriver_TendPatient


Can you please include prisoners into your mod's routine to make it compatible?

Does it already work for Hospitality guests who help your colony?
#149
Quote from: Roolo on June 02, 2018, 07:39:24 AM
The answer to your question is yes now (if you have the patch installed of course) :)

Great, thanks! :)
It's good that we can retrieve the AI cores now, though custom items you can get from quests, enemy mechs or very expensive from trading or crafting sounds good as well, maybe even a little bit better.
#150
Unfinished / Re: [B18] Prison Labor
June 01, 2018, 04:02:47 PM
The job refuel fuelable buildings (haul) doesn't work for prisoners.

I tested with only Prison Labor and Locks mod active, with and without Fluffy's Work Tab.
There is no error message, they just won't do it. Even when the building and fuel are in their own cell and refueling is their only duty.

It works without problems for colonists.