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Messages - Kori

#31
Just wanted to say a huge THANK YOU for the latest update and the extension of the thirst feature! The concept and implementation are great, and there are even swimming pools now!! :o I love it!

Thanks for going through the hassle of adding water bottles, it was worth it! :)
#32
Since 1.6 and its changes to apparel layers, the mod Show Hair with Hats is only partially working. Sometimes you see the hair and sometimes you don't. Is there a fix for this?
#33
Releases / Re: [1.0] Last Visited - My very fist mod..
November 21, 2019, 03:05:31 PM
I agree, it's very useful! :)
#34
Unfinished / Re: [1.0] (WIP) Tenants (2019-11-10)
November 12, 2019, 06:40:25 AM
Thanks for the update! :)
#35
Unfinished / Re: [1.0] (WIP) Tenants (2019-10-16)
November 06, 2019, 07:16:10 PM
I've found something else: I harbor a fugitive now and get the relations-penality with the other faction every day. These changes seem to be asynchronous however and only get applied to my relation to them, not their relation to me.
When I check the relations tab and select my colony, the value went down correctly. When I select their settlement, their releation to my colony is still the same as before.
On my side it is 40 now, on theirs still 50.
#36
Unfinished / Re: [1.0] (WIP) Tenants (2019-10-16)
November 06, 2019, 04:23:53 PM
Editing the save worked! There were two 'broadcast' variables, I set them both to false and now I have tenancy invitation and reject tenants available! Thank you very much for your help, now I finally have a use for this cozy guesthouse I've built! :)
#37
Unfinished / Re: [1.0] (WIP) Tenants (2019-10-16)
November 06, 2019, 03:17:06 PM
LimeTreeSnake, did you change anything about the requirements you need to broadcast an invitation?
In my last colony everthing was working fine, but now in the new one I'm already playing for 1.5 years and haven't got a tenancy request so far. I decided to build a comms console to invite someone, only to find out that the broadcast is not available.
When I load the savegame of my previous colony it's there though.  :-\

I tried to open the mod menu and had this bug where you only see an error due to an update, so I manually deleted the old config file and now the mod menu is back, but I still can't invite tenants to my colony. Maybe something is broken because I started the game with a broken mod config?
Can I somehow reset the quest for this mod or should I remove it, make a save without it and add it back to my game?
#38
Quote from: GiantSpaceHamster on November 04, 2019, 01:18:19 PM
If you're able to provide a save game that can replicate the issue I'm happy to take a look.

I don't have it anymore, sorry. :( But as someone on Steam pointed out it also happens when only Moody is loaded, so it is not a mod conflict.
#39
Quote from: NoImageAvailable on November 02, 2019, 01:44:33 PM
A poll showed the P7 to also not be a very popular sidearm to begin with. So in the interest of cutting down on clutter, those two were removed, though there's already mods that add them back in if you're so inclined.

Where can I find this mod?
#40
I experience heavy lag when I use Moody and have caravans in the world. The longer the journey takes, the worse it gets.
Only disabling Moody solved the problem, but I really need this mod. :(
#41
Unfinished / Re: [1.0] Prison Labor
October 28, 2019, 09:45:17 AM
Welcome back and thank you for the update!  :)
#42
Unfinished / Re: [1.0] (WIP) Tenants (2019-09-21)
September 25, 2019, 03:46:46 PM
I love your mod and just wanted to say thank you! :)
#43
What a wonderful mod!
A new must-have for people with a lot of mods.
#44
Quote from: Tocato on September 18, 2019, 05:22:09 AM
Quote from: Kori on September 17, 2019, 04:14:24 PM
Quote from: Tocato on September 14, 2019, 08:59:12 AM
Oh so its baby and children or this one?

Baby and Children when playing with alien races
Can baby and children+alien races framework+children and pregnancy all be used simultaneously?

BnC is a fork of CnP, so they are more or less the same thing, aside from some features like alien support for BnC.
#45
Releases / Re: [1.0] Static Quality Plus 1.2
September 17, 2019, 04:18:22 PM
Two suggestions for this mod:

-option for changing the passion cap (to 5, 6, ..)
-a message whenever a passion is gained or lost (minor/ major passion and affected pawn)