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Messages - Kori

#46
Quote from: Tocato on September 14, 2019, 08:59:12 AM
Oh so its baby and children or this one?

Baby and Children when playing with alien races
#47
Quote from: RikuOrihara on September 14, 2019, 02:24:02 AM
No. You need to use the Steam version + Alien support for the Steam version.

You will have to search for "Baby and Children", that's the name of the mod you need.
#48
Releases / Re: [1.0] Go Explore!
September 13, 2019, 04:36:36 AM
Please add some balance to the Prisoner Camps for the early game.
My colony existed for only a few weeks now with 4 colonists and poor equipment when I got my first Prisoner Camp quests.
These places are swarming with 20+ enemies and they even have mortars! Because the maps are so small, the mortars can cover them completely, which means the second you arrive your people and animals get bombarded with no chance to prepare or take cover. Especially when playing with CE, mortar shells are extremely deadly with an huge AoE, making these quests absolutely impossible and the poor reward you would get is not worth it at all. :(

The other extreme was the Ambrosia addicted animals event, where I found one ambrosia plant guarded by one animal.
#49
Quote from: lbmaian on September 10, 2019, 07:28:36 PM
Minor update: I have family visiting for a while, so progress has been practically non-existent. Hope to pick this back up soonish.

edit: To be clear, don't expect much for the next few weeks.

Enjoy the time with your family!
#50
When pawns carry backpacks or tacvests from Combat Extended (shoulders/ waist on the belt layer) they keep them on when showering/ bathing.
Can you check this please? :)
#51
Quote from: Tocato on August 21, 2019, 03:12:22 AM
Quote from: Tocato on August 18, 2019, 05:36:12 AM
is the front page the latest download? does anyone have a link to the most recent stable version?
does anyone know?

It says 0.5b but links to 0.5c, which is the latest.
#52
Very good mod, but can you put the new mining stuff you've recently added into a separate mod please? I enjoy the quests and events a lot, but really don't want so many new ores.  :(
#53
Releases / Re: [1.0] Medical Supplements (2018/12/24)
August 19, 2019, 07:11:53 PM
thank you :)
#54
Releases / Re: [1.0] Medical Supplements (2018/12/24)
August 19, 2019, 07:20:19 AM
Related to Social Supplements:

The recipes for spicy Pemmican have MealSimple in their fixedIngredientFilter instead of Pemmican.
#55
Quote from: cerebralpolicy on August 18, 2019, 04:17:03 PM
Will there ever be a patch for humanoid alien races?

Use BnC and its alien patch.
#56
Unfinished / Re: [1.0] Go Explore!
June 30, 2019, 05:53:33 AM
This mod looks very promising with some really good ideas!
#57
Thanks for the update, sounds great!
#58
Quote from: InfinityKage on April 13, 2019, 04:10:05 PM
I do however have a question as to how the changing firing modes work. The only options I ever get is Full Auto Snapshot. I can't seem to change it. I've tried clicking on them but nothing happens. I have 4 pawns equipped with 4 separate guns and it's the same on all of them. Is this feature only available on certain guns?

Available firing modes (auto, burst, single) depend on the gun, while aiming modes (aimed, snapshot, surpress) should always be available. Try moving CE as close to the end of your load order as possible.
#59
Unfinished / Re: feeding
April 10, 2019, 01:46:54 AM
Quote from: varnol on April 09, 2019, 07:24:29 PM
Anyway, the pawn I have assigned to childcare gets sort of stuck: the baby cries, i click it, see feed the child option, click it - there is this "thud" sound and the game sort of freezes for a moment and - nothing more happens, even though I have tons of food lying around.

Try to activate devmode and see if an error pops up when you try to feed the baby.
Also when you play with RJW you should use the Baby And Children mod (workshop) instead. It is a fork of CnP that was made compatible with this mod.
#60
Releases / Re: [1.0] Level Up! 1.0.2
April 09, 2019, 04:09:58 PM
Everything works like a charm now with all my (too many) mods, just wonderful!  :)

Again all mod settings were disabled by default after switching to the new version, just as a heads-up.

Thank you so much for your help!